I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

itsnatclayton
@itsnatclayton

LEVEL DESIGNER \\ RECOVERING CRITIC

3x IGF Nominated A Highland Song \\ [Bithell Games Project] \\ Can Androids Pray

hey, i'm nat clayton.
i make levels for quite good independent videogames and sometimes weirder, smaller levels for experimental projects.
i'm currently at Bithell Games, but i've previously worked with Inkle and Strange Scaffold.
i used to write for sites like PC Gamer, RPS and Waypoint before an existential panic tore me back into making games.
fuck capitalism and fuck capitalisation.


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