I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann
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in reply to @johnnemann's post:

EVERYTHING they've done!! It's so, so good. How could this possibly get made, and how do we make it so more AAA teams get to make weird indie shit like this where they can focus on text effects and not the play of light on a gunbarrel?!?!