I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

In an article about 'shadowbanning'.

I love the idea of people passing around nuggets of wisdom and cautionary tales, focused on these powerful, mercurial, alien beings that have power in our lives. I want them to gather lore like regional spirits or hauntings. I want us to come up with ritual and superstition to propitiate the weird ghosts that linger in our digital edifices. I want there to be legitimate confusion between natural phenomena and supernatural effects. I want us to enter a new dark age, a demon-haunted world where the demons are real and we made them.

To be clear, I actually hate this idea as far as living in this reality goes, but I love the idea in a "this would make a cool story" way.


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