I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

In the interests of not just posting successes here's a guy. I don't like the way it turned out, it feels too busy and the colors are not unified in a pleasing way. I went too much for "what would this material look like?" and not enough for "what would look good?" and ended up with a bunch of elements that are ok on their own but don't cohere.

Ironically I took a lot of pictures of the process but don't want to post any because it turned out badly.


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