I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

ghoulnoise
@ghoulnoise

Howdy!

I will have an updated reel soon, real soon, but I wanted to go ahead and put it out there that I am looking for future audio / music contracts, ideally starting in the next few months.

Longer term game dev projects are great but I've also written music for podcasts and streamers~

Here's my Old Reel, in the meantime!



lutz
@lutz

The inclusion of the words "cum" and "semen" in this video means that TikTok is currently suppressing it, leaving it at a paltry handful of views hours after posting, and this DESPITE us talking about how the wizards AREN'T cumming!!! They are RETAINING their semen!!!! That is literally the exact opposite of how sex works I think and in order to show that you, like us, are aligned with the wholesome and family friendly values represented by a bunch of old men who don't bust please LIKE AND FAV AND RETWEET this TikTok and let them know: TikTok should be a safe platform for Wizards who never Goosh!

🤪💦 <--- not a wizard



itsnatclayton
@itsnatclayton

LEVEL DESIGNER \\ RECOVERING CRITIC

3x IGF Nominated A Highland Song \\ [Bithell Games Project] \\ Can Androids Pray

hey, i'm nat clayton.
i make levels for quite good independent videogames and sometimes weirder, smaller levels for experimental projects.
i'm currently at Bithell Games, but i've previously worked with Inkle and Strange Scaffold.
i used to write for sites like PC Gamer, RPS and Waypoint before an existential panic tore me back into making games.
fuck capitalism and fuck capitalisation.