Mathematician | Making a strategy game | Maybe writing a murder mystery

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in reply to @mogwai-poet's post:

I spent so much time as a kid, reading through magazines and catalogues, and imagining what it would be like to actually own the game/product in question. Unquestionably, my imagination was always more spectacular than the reality.

Sid Meier addressed this (sort of) in his GDC keynote. By having random events happen in text form, it would sort of push the player to imagine wild things happening in the world, without having to go through the trouble of rendering this scene for a fraction of the payoff. The player's headspace will always produce something more fantastical. Kinda tell don't show.