hesitant to admit i dont mind the durability mechanic im sorry please dont hurt me
I recognize that is can be frustrating and i also think it sucks how it means the vast majority of chest and exploration rewards are just weapons but i think it deeply encourages creativity and flexibility and is probably the only way they could get players to not just pick a favorite big number weapon and make their entire gameplay experience extremely zzz look we dont have to agree but i like the gameplay loop it creates much more than the alternative but i do agree that maybe it could be tuned to be a little more forgiving ok sorry
