I was thinking about Endwalker, as I do, in particular about how lonely the expansion feels. When my friends actively playing, I'm alone in the world. And that's weird for an MMO, right? The FFXIV team has made attracting players interested in a single-player experience a priority to the point that it's hurt the social aspects of the game. Let's compare what was added to Shadowbringers and the respective content for Endwalker:
- Shadowbringers had the Ishgard restoration, Endwalker had Island Sanctuary
- Shadowbringers had Bozja, Endwalker had variant dungeons and Eureka Orthos
- Shadowbringers had Delubrum Reginae savage as extra difficult content, Endwalker had criterion dungeons
See the pattern? Basically everything in Shadowbringers had huge player caps - Bozja had 90+ person instances with events that could accommodate 48, DR Savage needed 48 players, and Ishgard restoration had a hilarious number of people involved for the restoration events and fetes. Compare that to Endwalker - both Eureka Orthos and variant dungeons are 1-4 players, criterion dungeons are 4 player, and island sanctuary is a solo experience. Instead of high player caps that draw the community into a space together, people are shunted into small individual instances. There's no feeling of community in anything that Endwalker's added.
On top of that, there's also cross data center travel. On the surface it seems like great to allow players to play with anyone in their region, but it's had a horrible effect on party finder. Aether is known as the raid server, and before data center travel, it had the highest raid population. Primal had pretty healthy numbers before data center travel was added, though, you could find PF listings pretty easily during peak hours. Post data center travel, the Primal PF is barren. When there aren't any listing, people go look for them on Aether. That means people don't start making parties on Primal, which means more people go to Aether, until eventually nobody is making parties on Primal, even during peak hours. From what I can tell, that's the case for basically anything 8 player now.
And that sucks! If you want to farm for mounts, or do blue mage stuff, or raid, or learn ultimates, or anything, you need to data center travel. You need to cut yourself off from a ton of features and any social groups on your data center in order to find people to play with. Despite it making it possible to play with more players than ever, it makes the game feel so, so much more lonely for anyone not native to Aether.