i could simply use unity and prototype an actual real game or i could spend just as much time writing extremely obnoxious vulkan code
much 2 think about
problem is then i'd have to use modern c++ which my embedded c tendencies strongly disagree with . perhaps i should learn rust
the other issue is that last time i wrote any rendering code i was in a pit of despair for 3 days until i finally got an actual model to render . then i stopped
