
just wondering if any folks here have experience with AR stuff, particularly in Unity? facing some issues with tracking stability - essentially, i'm trying to track sections of a painting with the built-in image tracking facilities and layer 2D things on top, but it's not particularly stable (using ARCore on a Galaxy S8)
are there any good ways to improve the stability while panning around? i've heard Anchors are the main thing for this, but the docs on them are incredibly confusing and i'm not sure how to go about anchoring a GameObject to the tracked image. any advice would be greatly appreciated !
Kodak T-MAX 100 in some slightly sketchy Ilford LC29. i'm guessing i screwed up the agitation a bit given the darkness around the sprocket holes, but not all the frames have them, so oh well!
happy i got any kind of image out of it, lmao
0/10 SHIT tier stock
i haven't even finished and developed a roll yet it was just a bitch to load therefore i hate it now