kangamutt

Local animal people drawer

Kangaroo/wolf hybrid that draws~
Trans, pan & poly


InterurbanEra
@InterurbanEra

In 1999 I could lobby my Dad to take me to CompUSA (remember those?) to go grab a new computer game on CD-ROM with my allowance money.

Total elapsed time: 40 minutes + probably get ice cream

In 2023 I load up steam to see that a game I want is 40-90gb in size, but I don't have to leave the house.

Total Elapsed time: 1-2 days download time on my ISP + no ice cream.

Enshittification.


kangamutt
@kangamutt

This is reminding me the time in 2016 when I went and purchased a physical copy of Doom for PC. I had mega shit internet at the time, so this was a way better option than downloading it through Steam. When I did get home and put the disc in to install, it turned out that it was nothing more than a Steam key. I spent maybe 3 or 4 days downloading the 60GB game bit by bit, and never felt so fucking betrayed.


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in reply to @InterurbanEra's post:

Yeah, very much. While on paper is probably is the more convenient way to do it, the quiet removal of the event from even the acquisition of stuff takes away the chance for something special,leaving only a commerce transaction

I remember when I was a kid, whenever we got a new game, I would read the game's manual in the car on the way home. And this was the 80s and 90s, so these were not thin pamphlets.

My opinion has for a long time been that there's no need for games to be this ridiculously big. I don't care about having massively detailed textures and meshes and everything. And I don't understand how some games manage to be so large (looking at you, world of warships). Or have frequent multi-gigabyte updates but never seem to get larger on disk, so what are the updates even doing (no man's sky)?