Hey, you, who's reading this in the future: you can find out who I am today at https://rarf.zone/about/. πŸ’™


E-mail me at:
info@rarf.zone
Mastodon/Fediverse
yiff.life/@katja

First of all, credit to @Zairiza for the base.

But yeah, I now have a totally functional (though lacking certain more complex functionality that's seldom relevant in public instances) "medium" version of this avatar:

  • 91 PhysBone transforms ("good" is capped at 64)
  • 210 bones ("good" is capped at 150)
  • 60,122 triangles ("excellent" is capped at 32,000)
  • 6 material slots ("excellent" is capped at 4)
  • 8 PhysBone components ("excellent" is capped at 4)
  • 46.763MB texture memory ("excellent" is capped at 40MB)

…I'm not sure how much better it's actually going to perform, but apparently, using precisely one skinned mesh is a good thing, and I did get rid of a bunch of superfluous (for my use case β€” they're useful as part of the base model!) bones, so??


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