is there any way, in blender, to make weight painting respect connected topology? like extend/paint/smooth weights along these individual hair cards instead of painting them in a general sphere
edit: problem solved in the comments

Hey, you, who's reading this in the future: you can find out who I am today at https://rarf.zone/about/. π
is there any way, in blender, to make weight painting respect connected topology? like extend/paint/smooth weights along these individual hair cards instead of painting them in a general sphere
edit: problem solved in the comments
Oh, hm, yeah, maybe I should be using a U3 card in this camera instead of a U1 card. Might be a good idea.
Today's horrifying discovery about the US having clownishly low legal minimum requirements for insurance:
Most states don't require lawyers or law firms to have malpractice insurance whatsoever.
Like, honestly, with all due respect, what the actual fuck? Why are you letting lawyers risk putting clients in a situation where even the lawyer themself can't compensate a client for a loss caused by the lawyer's own negligence or incompetence?
Solved the mystery of why all my shirts have cat hair on them