• it/its

maple/ketra! space piñata, pointy horse, smelly animal. rock visualizer. leaf painter. number user. pfp: gogmazios

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in reply to @xkeeper's post:

oh my god that also aggravates me even more

Like yeah I totally remember having LED clocks as a kid and “11:11” would look so thin compared to “10:00”, yep variable width LED digits is not breaking suspension of disbelief /s

remembering just now that when i was making a game in a custom C++ engine i made an override of the text class of the graphics lib i was using where it would determine the widest glyph out of alphanumeric symbols in the font, and then when the string is turned into quads it would use that width instead of each character's width

(i would draw changing numbers with that class separately from other static text that used the regular class)

honestly it's just something all game engines should have, it's so simple and it means you don't need a fixed-width font...

in the endless invisible part of Tetris Friends Survival, the line count stops rendering all digits that can't fit in the box. so if you survive into the 5 digits, it goes something along the lines of ...1110, 1110, 1111, 11111, 1111, 11113, 1111, 1111, 1111, 11117, 1111, 1111, 1112, 1112, ... and 71111(? something similar) is the last time you get to screenshot it with full precision