Back in October of 2020, I was once again procrastinating working on visuals for my good friend @ivyhollivana's DJ set, this time by deciding one evening I would just go ham on porting the hot topic at that moment in time into VRChat:
I did this simply because I knew I could, at least with my esoteric knowledge of such things as the GPU debugging software RenderDoc & writing mesh generation & data parsing scripts within Unity, and I felt I was really in an ideal position to take advantage of this thing I already thought was incredible: that god damn house.


So on the evening of the 27th, I went into full workforce mode to capture the magic of that house, with the fear that it could have been delisted & lost forever at any moment. A lot of things, like actually dumping and working with the GPU data to produce an identical mesh, was stuff I'd never actually done before but at least understood it in principle, and this project ended up being an excellent practice.

The result, while absolutely nauseating to exist in (especially in VR), was exactly what I had envisioned, and I'm still so incredibly proud of it.
I hope you enjoyed seeing a little bit about this insane little project I took up for an evening. Feel free to ask questions in comments, I'm always happy to talk about it!
Tweets from the creation process & more after the break:
People would occasionally cite my port in VRChat when writing about the space, even mentioning the game I had just finished working on at the time, leading to my former employer messaging me out of nowhere with chaotic confusion seeing his game being mentioned in these articles (and soon after, a similar fascination with 8800 Blue Lick Road as I had).
Shortly after, I also decided I would use it as the stage for the VJ set I had been procrastinating working on to create this, and it worked out wonderfully:






