kobold-wyx

vtuber and magical rogue

evil nonbinary kobold vtuber whomst gender is queer adventurer

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please gently the kobolds

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email:
wyx [[AT]] koboldinteractive [[DOT]] com

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Irregularly streaming on Twitch @kobold_wyx!

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avi by @keinga
header by @ultchimi


Michael-Klamerus
@Michael-Klamerus

I'm so curious what games have influenced the design of adventure games by younger* designers. I suspect that companies like Sierra and Lucasarts don't come up as much as everyone thinks. Maybe a handful of Lucasarts games do but I'm guessing Humongous Entertainment, the Nancy Drew games, and console games like the Ace Attorney series come up more.

*idk, under 30? I'm choosing to call myself old I guess


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in reply to @Michael-Klamerus's post:

Yeah, Ace Attorney in particular I think gets into the "what is an adventure game" stuff, where some of the Japanese-style adventure games often don't "count" among older designers? Phoenix Wright and, more recently, AI: Somnium Files are things I see influencing newer designers that are kind of outside the traditional adventure game genre - even though AI has point and clicking. (There's an upcoming indie adventure game that's explicitly based on AI's gameplay flow, so I think that influence is already starting to hit stuff shipping from younger designers.)

I also suspect that in the VN space, where there's some real overlap, there's major influence from stuff like Higurashi and Umineko, which aren't technically adventure games but whose storytelling has a lot to inform adventure games

The Wadjet Eye published games would be a huge influence on that demographic I'd say. It depends heavily on whether said designer is calling the adventure games they are making "adventure games" also.

I'd probably say 35 and under would be the age range where Lucasarts/Sierra disappear as an influence.