if you sell a game that doesn't have adequate localization support (read: uses a well-established tool) i am allowed to hunt you for sport

I press buttons until the light matrix shows colors I like. Currently working mostly with Elixir and Rust on various personal projects.
I'm the bitch who complains that the ending of Interstellar involves extremely inefficient transmission of information
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&search=0x69d9eed60b242822
https://github.com/KodiCraft.keys
if you sell a game that doesn't have adequate localization support (read: uses a well-established tool) i am allowed to hunt you for sport
it says a lot about game developers that big engines are full of situational garbage and fucking nanite but have to be beaten into submission to get a barely functional localization system going
I need to get less stubborn about technologies so I can just put together some game in unity and have fun with it rather than spend tens of hours of development on shit like asset loading and input management just because my standards for games are so high
Programming movement is funny because it involves me looking at source code from older games to debug them just so that I can implement their movement bugs intentionally. Can you tell I like the Source engine?