Why do you hate Advantage in WFRP 4e?
I don't get it. It rules.
it's just a win more!
yes, it ends fights faster when the conclusion seems foregone. That's a good thing.
it can be stripped so easily!
I submit that if a goblin can't stab a knight after distracting him with a pocket rock with mushrooms growing on it in a warhammer game it's probably not warhammer.
there's this specific problem with big monsters using advantage for stuff that doesn't get to come up enough and makes those a problem to run
Agreed, fair. Seems like an edge case you could fix with a rule for the big ones, though.
it makes you seem heroic!
I submit that if an ordinary human can't stand up to a daemonic entity from beyond the star-gates using nothing but a buckler, a spear and a prayer, it's not warhammer.
it's so much tracking!
It's an incremental number that goes away when something goes wrong for you, it really is not. Use poker chips.
I want to just keep attacking but this makes that a bad idea!
It's a fight. I'm sorry to say that if you're a Scissors For Life person in rock-paper-scissors, you can't complain when someone picks rock. To throw at you.
Those are the common ones, which I thoroughly disagree with, obviously. Is there some big thing I'm missing, or am I doomed to love a mechanic everyone else hates?