Hi folks, my name is Kevin Veale. I'm a Senior Lecturer in Media Studies and fiction author.

https://wheretofind.me/@krveale

"He/Him." Tangata Tiriti. Pakeha.

I'm into a wide variety of popular culture stuff in lots of different media forms, some of which I write about academically. I reshare stuff that amuses me, post random thoughts or resources, and generally hang out.


FreyjaKatra
@FreyjaKatra

Why do you hate Advantage in WFRP 4e?

I don't get it. It rules.

it's just a win more!

yes, it ends fights faster when the conclusion seems foregone. That's a good thing.

it can be stripped so easily!

I submit that if a goblin can't stab a knight after distracting him with a pocket rock with mushrooms growing on it in a warhammer game it's probably not warhammer.

there's this specific problem with big monsters using advantage for stuff that doesn't get to come up enough and makes those a problem to run

Agreed, fair. Seems like an edge case you could fix with a rule for the big ones, though.

it makes you seem heroic!

I submit that if an ordinary human can't stand up to a daemonic entity from beyond the star-gates using nothing but a buckler, a spear and a prayer, it's not warhammer.

it's so much tracking!

It's an incremental number that goes away when something goes wrong for you, it really is not. Use poker chips.

I want to just keep attacking but this makes that a bad idea!

It's a fight. I'm sorry to say that if you're a Scissors For Life person in rock-paper-scissors, you can't complain when someone picks rock. To throw at you.

Those are the common ones, which I thoroughly disagree with, obviously. Is there some big thing I'm missing, or am I doomed to love a mechanic everyone else hates?


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in reply to @FreyjaKatra's post:

Every time you successfully act in a combat, you gain 1 Advantage. Advantage is a straight up +10% to all rolls, and it stacks: 4 advantage is +40%. This is a d100 system.

However, every time you fail any roll or take any damage, at all, you immediately lose all your accumulated Advantage.

Melee tests are opposed tests, so the bonus you have from advantage applies to them. However, outside of very specific circumstances, ranged attacks are not opposed. So being tagged with a rock always deals minimum 1 damage, your Advantage doesn't apply to try to stop it, and taking any damage at all means you lose all of it on the spot. Pocket Sand!

the only - ONLY - concession I'll make is that I feel like Shieldsman was a mistake and EVEN THEN I think the fact that you can a) spend a resolve to hit someone anyway b) criticals will strip that advantage away too is like, something people forget.