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kukkurovaca
@kukkurovaca

Other than the "why is this a marvel IP?" question, my only big complaint is with the walking around. Other than terrible fucking collectibles, there's absolutely no need to walk miles of open world around in third person. The entire base thing should just be three menus and maybe chuck some light puzzles in there or something.

What I would ideally love to see is something that plays like this but is, like, mechs and feelings, or space opera and feelings. Or something cyberpunk. I also feel like somebody on this game really wanted it to actually be a Runaways game, and, within the Marvel umbrella, that probably would have been a better fit.



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in reply to @kukkurovaca's post:

I wanted to love this game so much, especially since the combat was so good, but the third person exploring faffing about dragged on way too long, and when I played it at launch the optimization was SO bad, it literally took 5 minutes to load into and out of missions, so it was just interminable. It's possible that was my computer being old and not at spec but it felt really awful, especially since that same computer was able to run The Callisto Protocol, a game everyone complained about being horribly optimized and buggy, better than it ran Midnight Suns.

I've been playing it on steam deck where it works well for the most part. I haven't tried it on my aging gaming laptop yet. It's definitely silly to make a game that plays like this be a resource hog because every moving piece is very simple.

The exploration (while optional) is deeply annoying, and it's underscored by the fact that it dumps you into a nighttime downtime mode after every single mission. it's by no means the worst I've seen in a game, but it definitely distracts from the game's strengths.