Shouting into the Void about Palia, which has begun its open beta.
Palia is a "cozy sim MMO set in a fantasy world", as pitched by the developers at Singularity Six. If I had to set it up in one sentence, I would pitch it as something like "what if an MMO didn't need to have combat?"
Which is something I'm really excited about.
To clarify, I think the MMO term is slightly misleading. When you log on, you're sent to an instance of around 25 players or so, similar to how Sea of Thieves works. For what it's worth, I think this is actually a preferable experience versus being a "true MMO" with hundreds of people crowding around the town area. I think they made the right call.
Although I have some small critiques and some reservations about recommending Palia during its open beta state, I'm having a really fun, relaxing time and I'm really looking forward to how the game grows. Full thoughts below.
I'm sure people will be quick to compare Palia to Stardew Valley and Animal Crossing. This is valid, and probably something the developer wants you to do. Like those games, Palia is about relaxing and having a good time in a simple town with charming NPCs.
That said, I think the closest analogs to how Palia works are actually Disney Dreamlight Valley and Yonder: The Cloud Catcher Chronicles. Dreamlight Valley I think is the most direct competition, so to speak. It's funny to see that another developer got to the multiplayer pie before Disney's teams were able to fully add multiplayer, lol.
In Palia, you dress up your character and you customize your home. I think the art is really great, and the animation has really impressed me. There's a great variety of outfits (although to be clear, 30% of clothing options are available from the start and the other 70% is, for now, premium currency only.) There's unfortunately only 2 choices of body type in the Open Beta, although the devs claim that more are coming.

There's a shocking amount of customization for your house and your lawn. At least, picture Animal Crossing: New Horizons but with better controls for dragging and dropping where you want everything. People who like setting up their plot of land will have a good time. You can even expand your property to make it larger.
The core of Palia's loop involves you hopping around between progressing the Main Story and progressing 8 different skills: Cooking, Hunting, Bug Catching, Gardening, Foraging, Fishing, Furniture Making, and Mining. In addition to this, you're progressing your friendship meter with the different NPCs and, if you'd like, selecting one to Romance.
There's some really smart innovations in Palia that I like.
For example, your Mining skill only increases when you PICK UP the ore loot that drops from destroying a vein of ore. Why is that? Because you're supposed to work together with friends and strangers. If the skill increased for each time your pickaxe struck the vein, then you'd get annoyed if your friend helped you, because working together would destroy the vein in less strikes. If the skill increased for destroying a vein, then only the person who got the "last hit" would reap the exp reward. In Palia, so long as a player strikes the vein at least once, the loot will drop for them when it's destroyed. This way, anyone around you can "get their hand on that ball" by helping strike the vein at least once. This encourages working together, sharing the loot, etc. The same goes for chopping trees: anyone who contributes at all will get the wood that drops. This naturally encourages people to work together. There's no reason not to, because you're not "stealing" the loot from anyone else or "stealing" the exp.
Cooking is the most fleshed out co-op experience from what I've seen. Recipes require ingredients and a stove or prep station. Then, when you start the recipe, you do minigames to chop ingredients and stir them. So long as any player contributes an ingredient or does one of the minigames, they get the full exp and the finished dishes from cooking, even if that contributing player doesn't have the recipe. So if your friend loves cooking, and has a bunch of recipes, they can initiate the cooking and then you can bring the mushrooms and do the chopping. Then you all get to level up and get the dishes.
Even activities like Fishing are more fun to do together. If you fish near someone else who's fishing, you'll both get a buff that makes the fish bite your hooks much sooner. It stacks higher the more you fish together.
Another smart innovation: a rework of the infamous "stamina meter." This time, it's a Focus Meter. If your Focus Meter drops to 0, nothing happens. You don't pass out, you don't starve, nothing. However, if you DO have Focus, you get a Exp Gain Multiplier. This encourages you eating dishes to stay well-fed without punishing you too strongly if you ignore it.
And then, lastly, the core conceit of the game: there's no combat or danger. Although there is a Hunting Mechanic, it's completely one-sided, like hunting deer (which the game is quick to tell you are overpopulated in the area.) You can't die, you can't get hurt, you don't take fall damage, you don't even have health, period. I think this is great at trimming the unnecessary parts of a game like this and keeping it truly relaxing.
Although I'm having a fun time, I can't wholly recommend the open beta of Palia for everyone. The game is still early in its life and is missing a lot of important UI/UX and central features. The Pause and Settings menus are pretty sparse. You can only have 1 character so far, there aren't multiple character slots. You can't even change your characters name once you've made it, so choose carefully. In addition, you might feel like there "isn't enough to do together" if you play with friends, which is similar to a complaint I have about Animal Crossing multiplayer. It's mostly a chill hangout game about fishing next to each other.
There are a lot of things in the game that still need to be fleshed out, but I'm really happy with the core structure they've set up. Once this game leaves Open Beta, I think it'll be an easier recommendation, especially for folks who have enjoyed Disney Dreamlight Valley. I think these devs are smart about how they're handling the core desire here: wanting to play a game like Final Fantasy XIV or Stardew Valley without having to worry about combat or stamina.
My partner and I love to play these relaxing zone-out types of games. While trying Atelier Ryza recently, my partner said: "I just want a game where you zone-out and pick stuff up off the ground." My friends, we finally found it. It's called Palia.
You can find the Palia Open Beta on PC, and the game is slated to release on Nintendo Switch.