kylelabriola

blogging (ashamedly)

Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."

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I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.


…at least in some ways.

I love the Nintendo Switch, it’s probably one of my all-time favorite consoles. It’s very convenient, especially when traveling or when wanting to play games in bed or in a different room of the house.

But I’d be lying if I said I wasn’t missing what we used to have before the Switch came along.

There’s a certain thing I feel like I’m missing every single year: the charming little AA game. Or, at the very least, the low budget AAA spinoff.


Back when Nintendo and Sony were making dedicated handheld devices, there was an incentive for big game companies to split off a smaller team to make simpler games. Without having to necessarily push themselves to make something that pushed the boundaries of the latest home console, they could put out something lower budget on a handheld. Each game didn’t have to change the world, they just had to be good enough.

Now, the “home console” and “handheld” experiences have been merged. People want to play console-quality stuff in the palm of their hands. We expect to be able to play Tears of the Kingdom in the Switch’s handheld mode, or Genshin Impact on our phone, or Horizon Forbidden West on the Playstation Portal.

And with that, for whatever reason, it seems like most developers have given up on making the smaller, humbler, “AA game.”

Yes, some of it is nostalgia on my part, but there are some franchises that just seem like they’re literally worse (or more stagnant) because of this. Things like Pokemon, Kirby, Dragon Quest, and Shin Megami Tensei seemed to thrive on handhelds. They could even bounce back and forth between “mainline titles” and experimental spinoffs all within the same handheld generation.

Now, it seems, there’s a pressure to put all your eggs into the basket of the meaty mainline game. And when companies do make spinoffs, they’re free-to-play mobile games.

Consider something like Pokemon. By this point, we could’ve gotten a ton of fun and experimental spinoffs in different genres on the Switch. Instead, we have a small handful, while another handful were thrown to be tested in the flames of the iOS app store. Some of the mobile spinoffs have, at this point, been discontinued and deleted!

I think a large part of the problem is that there’s too much of an expectation for Switch games to be grand “console quality” experiences. I don’t know if the assumption is coming from the player side or the publisher side, but the bar is in a weird place. Games still get rushed or developed with a lower priority team, but instead of having a charming pixel style or low-poly art direction, we just get “console 3D, but rushed and bad.”

Not to be mean, but when I play something like Dragon Quest Monsters: The Dark Prince, I get a strong feeling of “this kind of thing was meant to be on 3DS, not console.” Everything feels weirdly empty and rough around the edges. If it were low resolution on the tiny handheld screen, I feel like it wouldn’t be noticeable. But by being on the Switch on my TV…it feels distracting. The very nature of being on a small handheld lowered our bar for perfection back then.

I just want the fun, weird AA games back. I know this void has basically been filled by “indie games” but the creation of indie games is already a fraught and risky process. A seasoned AAA game developer at least has the money to guarantee people salaries through the production of these small experiments. They also are able to take advantage of the experience, knowledge base, code, and assets they have from their previous games.

When you’re making something like TemTem or Coromon, you don’t have those advantages. At lot of indie teams have to gamble their whole existence on the success of their games, if they want it to be their source of income. This also affects what type of game you choose to make: it could lean you towards making something with more “replayability” or “modular content.”

I’m not sure I even entirely understand why the big companies don’t pursue this more, with an appropriate art direction to match. Two of the only examples I can think of are the “HD-2D” games (Octopath Traveler, Triangle Strategy, etc) and the Voice of Cards trilogy. They seemed to know exactly what their scope was, and stuck to it, free from the pressure to make something that feels like a grandiose “console quality” experience.

Is there a worry that people won’t buy something if it has 2D art?

Is there a worry that people won’t buy something if the playtime is too short?

I don’t really get it.

Maybe there are just aren’t enough consumers anymore. People are satisfied enough with their Fortnite, Roblox, and live-service choices, so they don’t have an interest in buying more games per-year. Or maybe CEOs use this “mid-budget, low risk” project category for making remasters and remakes. But even if that’s the case…I still think some of these major companies (like Nintendo) could afford to put out short games, less than 60 USD, with an appropriate art style to make them shine.

I pulled out my DS recently and found myself playing Final Fantasy Tactics A2, Pokemon Pinball (Ruby and Sapphire), and Pokemon Trozei. They’re fun.

I’m also reminded of series like games like Ace Attorney, The World Ends With You, Trauma Center, and Ghost Trick, which I feel like wouldn’t have gotten greenlit at all if they were started in the 2020s and had to live up to the expectations of a console game.

Why can’t the big companies go back to greenlighting small, humble game ideas like these anymore?


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in reply to @kylelabriola's post:

it's such a weird thing to think about too because as someone from like a pretty conservative era all the girls I grew up with had no interest in and/or were not allowed to play video games... EXCEPT for the Nintendo DS, and that's because of its catalogue (and also the pink DS Lite, arguably the best designed handheld ever). even the fervor of the modern woman who didn't play video games until the pandemic when she got obsessed with Animal Crossing and Stardew Valley pales in comparison (none of these girls I knew have a Switch nowadays, either)

AAA companies are bending over backwards tryin to figure out how to capture new markets and I don't think "make less expensive and shorter singleplayer games" is a bad idea!!

It's a shame that Nintendo's whole "blue ocean" strategy for expanding their audience got kinda swallowed up by mobile gaming, because the DS library was on some real crazy shit. Visual novels, detective games, cooking games, NintenDogs and fucking SAT prep and "learn Spanish!" games all on the same device? We coulda had it all. Now we have mobile and half of the mobile equivalents of these things are dogshit.

Yeah it's so funny, I neglected to even think about this idea in relation to those recent quotes that came out of like "the audience for gaming isn't expanding year-over-year." Maybe it was a mistake to pour money into the same four genres over and over...

Maybe the various subscription services (Game Pass, Apple Arcade, Netflix, etc.) will wind up being the new home for these sorts of mid-budget games? It seems like it worked out pretty well for Pentiment, a game with a core team of 13 people that’s very different from Oblivion’s usual fare.

Also, this reminded me that Professor Layton is making the leap to home console, and I really hope that it doesn’t wind up suffering from the problems you described with Pokémon or Dragon Quest, I need that game to be good.

re: subscriptions...i hope so! though i think i'm generally a little more pessimistic about these subscription services than a lot of people are. I'm pretty wary of them, especially because it seems inevitable that the exclusivity payouts for devs are probably gonna shrink over time. Half the people in the world have an iPhone in their pocket and it seems like even Apple isn't sure how to keep Apple Arcade consistent.

Fingers crossed! Yeah something like Layton is the exact thing I "worry about" when it makes the jump to Switch. The resolution of the screen on the DS/3DS was perfect for masking over visual imperfections, and feeling of "emptiness" in the environment. If anything, it was better to keep things visually simple and sparse so that it all reads clearly. It's a whole different ball game on the Switch, where you can play on your TV and see every little inch of the 3D models.

Kirby's Dream Buffet is a rare exception to this, actually, but I think that indies have kind of cannibalized this space. When you think about the economics of it, it becomes extremely hard for AAA developers to compete at the $20 level when a lot more people would be willing to try something completely new or support smaller developers than a spinoff of a bigger IP.
There's also something to be said about how even in the past 10 years there's been a lot of studio closures and consolidation of IP, the bureaucracy of which is probably another hurdle to pass.

It's funny that you mention Kirby's Dream Buffet because that is indeed one of few exceptions where it feels like one of these companies brought that old handheld energy, and at a low price-point for the consumer. It's a bummer that it was kind of "structured" like a multiplayer live service, it would've been cool to play it with a more fleshed out singleplayer. But I guess that's the exact kind of thing they sacrificed to keep the price down, probably like throwing a dart at the board to see if it would go "viral" like Fall Guys.

Yeah the bureaucracy is probably insane at this point. I wonder if the handheld space was where a lot of devs were able to sneak ideas in under-the-radar.

yeah this was the feeling i got when i set up a 3DS recently - this vibe of game has more or less disappeared. we don't get handheld games, we get console games that are kinda portable.

It's fucked up. And it's honestly such a shame because now that we have a better handle on digital downloads and digital stores, I feel people would be MORE willing to try out all these weird little handheld games. I feel like during the 3DS era, buying digital was still just a liiiittle bit too foreign for Nintendo and for the average consumer.

The wide variety of stuff available on the DS would've made even more sense if you didn't have to own them all physically. Like when I hear about how you can seamlessly buy stuff from the Playdate store, that sounds perfect for the DS/3DS.

And yeah, we get "console games that are kinda portable" that's the perfect way to word it. Or we get "handheld game ideas that are stretched in all directions to fit the mold of a console game." It's grotesque!!!!!

Pushmo was last seen in 2015 and i miss it so much
You’re totally right, it feels like Nintendo especially has been putting their smaller IPs to the wayside in exchange for much grander full AAA experiences like mario wonder and totk. It’s not bad, just… different, and i cant say i dont miss the little oddities they used to put out pretty regularly. Especially a certain rhythm game!