kylelabriola

blogging (ashamedly)

Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."

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I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.


I was lucky enough to go to “art school” for college, but I might have wasted the whole opportunity

At least, in some ways.

I’ve always been a little bit of a teacher’s pet, a little bit of a people-pleaser. Being a “good student” and being on my teacher’s good side was always a priority for me, from elementary school all the way to college graduation. I never wanted to rock the boat, or be a bother to anyone. I wanted to maintain straight A’s and consistent praise. I’d be mortified otherwise.

It turns out this is not a good mix with “art school.” Because creativity isn’t anything like a multiple-choice quiz or turning in a middle school English essay. It requires you to be bold, risky, and different. It requires you to dig deep into yourself and pull out what’s in there. It requires you to take a chance on things that resonate with you, but might not resonate with others.

And I was too afraid to do any of those things.


Even when I started taking art seriously in high school, I was too scared to do anything risky. I played it safe. I made things that I knew my teachers, and parents, would like. I made things that were easily understood. I made things that were safe for all ages and all audiences, and didn’t try to convey any deeper meaning or deeper emotion.

This extended to college, even when I was living on my own and stumbling into young adulthood, when there was no particular reason why I should self-censor or hold my own ideas back. I still wanted to get along with every professor and make things that were 100% obvious and understandable. I wanted to make the professors smile, nod, and say I did a good job. Then they could walk away and have a long, awkward conversation with the other student in class who was making something “confusing” and “personal.” I didn’t want to make anything that was too anime, too nerdy, or too emo. I didn’t want to come across as one of those weird students, one of those other freaks.

I completely wasted my opportunity to make anything good. Or anything that would mean something to me.

One of my problems is that I was a good student. I was a hard (enough) worker, I was attentive in class, I was “well-behaved”, and I liked to participate. I tried to be charismatic and sociable with the professors when they spoke to me. I was good at pitching my ideas, presenting them like you would present them to a client or an executive producer. I was ready for the adult world of Powerpoint presentations.

I went as far as scrapping all of my fun, creative, personal ideas for my senior thesis film and opting instead to make a mock-up Spotify commercial, because I thought it would “look better in my portfolio.” I ended up hating my thesis film and hating myself too. The choice to go for “safe” instead of “fun” resulted in a terrible end-product. So bad, it didn’t even end up in my portfolio anyway.

Once it was too late, I realized what my downfall was: I believed that art and creativity was something that you could pitch to a stranger in words.

I had a way with words, at least compared to some of my fellow students, so I could “talk my way out” of any critique or conversation about my work. I could pitch professors and other adults on what my project was and why it was good, and they would nod with satisfaction. I had “won them over” with my pitch. Using words.

But art can’t be described in a verbal elevator pitch…which is a simple fact of life that I only get now.

Whatever your idea is…it’s an emotion, or aesthetic, or vibe, or story that will be expressed through the thing you make. It will make sense once you make it. It’ll start to make sense once you start sketching on paper, or start fiddling around on the piano, or when you take your camera out onto location.

Honestly, even prose and poetry can’t be “pitched” in words, at least not briefly. The poetry will click when you start writing the poems themselves. You can’t describe what the work is going to be like to a professor, or family member, or whoever you’re seeking approval from before you put the pen to paper.

I was too scared to do any of my actual creative ideas in college because I felt embarrassed to try to pitch them in words to the whole class. So I pivoted to safe ideas, ideas that were easily explainable, bland, and simple. Things that could be explained in words.

Luckily, that was years ago. And now I realize that nothing I want to make, none of the fuzzy nebulous ideas I have, are going to be easy to pitch in words to someone else.

But that doesn’t mean they’re bad. That just means that I have to actually sit down and make them, and see what works and what resonates, and then show people once it’s actually ready. You can’t describe the stroke of a pen, or the way colors and shapes blend together. It’s not like describing a research project, looking for grant money. It’s supposed to be a form of creativity. If it’s a game, it’s meant to be played. If it’s a painting, it’s meant to be seen and studied.

You will never, ever be able to explain it in words.

The only way to get people to see what you’re going for is to actually go for it.


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in reply to @kylelabriola's post:

I never went to art school, but I was a similar kind of student. I did cause trouble occasionally, but I was very much in the camp of "I'll do whatever it is that gets me the good grades" and I got pretty good at that.
I never really did any creative stuff until my last few years at University, when I was so sick of all the posturing, and the prospect of just being able to make whatever I want was so exciting to me.
However since my only perspective on school was "you do what you do to make your teachers happy and get good grades", I started to think that art school, must be horrible, because to me it robbed art of what made it cool.

I still think that building degrees around specific types of creative expressions can lead to people getting too narrow of a perspective on how to approach their own ideas, but I feel that might not be a problem with the degrees themselves, but more related to how schools in general operate.

Thanks for sharing! Yeah its bizarre how school, as a concept, becomes this law-of-the-jungle kind of place where everyone will just create some sort of survival instinct for how theyre gonna "get through it", half of which isnt even usually related to learning any of the intended lessons they were trying to teach us.

I have a hundred opinions on art schools, but I also dont envy anyone who actually needs to make the big decisions on forming the curriculum.

One problem I think is that there is a mixture of A. learning fundamentals and techniques, B. learning tools or software, and C. going wild with your own original ideas.

And theyre mixed together a little carelessly sometimes, I think.

I actually wouldve preferred to focus on the tools, softwares, and techniques. I can be creative on my own time and with my own personal projects. If im spending thousands of dollars, I should at least learn something tangible yknow?

If I could go back in time now, I wouldnt have even stressed over "having ideas", I wouldve probably just done adaptations of public domain work or done really simple abstract work, something so I could focus on the art process.

when i was struggling with getting critique a few months ago my friend said "look, some people have bad taste or just don't get what you're going for, and you're not going to get helpful feedback from them." and it was honestly life-changing. realizing that not everyone was going to "get it" helped me open myself up to feedback even when i disagreed with it. a longer time ago, one of my painting professors told me that some of the qualities that make someone a "bad" student can make them a really good artist -- i think it was her subtle way of telling me it was okay that i was struggling to turn my work in on time, and that i interpreted assignments creatively instead of doing exactly what she asked for. make weird shit!