kylelabriola

blogging (ashamedly)

Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."

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I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.


I'm considering writing a visual novel where the narration is written in past tense (the whole game is the protagonist reflecting on past memories) and thus there will be no direct thoughts given in realtime.

For example, instead of this...

Character: "Maybe we could...go on a date sometime?"
Character: (God...he probably thinks I'm insane, doesn't he?)

...it'll be more like this...

Character: "Maybe we could...go on a date sometime?"
In that moment, he must have thought I was insane.

Has anyone read or written a visual novel like this? I'm worried it will lose the immediacy of the feelings and jokes.


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in reply to @kylelabriola's post:

write a few scenes and read it out. since mood and drama is king, it actually depends on what writing style you're best at. If you're insistent on no direct thoughts, then you may have to put in a bit of work to make sure the reflection doesn't feel 'samey' and hits well too.
I did an entire novel Jane Austen style because I was very insistent on how well it would contribute to the mood, and while it wasn't the best idea in hindsight, I definitely learned a lot.