Is there a term for the concept in game design whereby a chunk of your player audience actually, sincerely enjoys doing long and methodical things?
For example, players who intentionally enjoy grinding monotonously in an RPG for hours and hours to max out their stats.
Another example, players who enjoy methodically hunting for Shinies in Pokemon even if it takes hours and hours.
In other words...is there a term for game design decisions where something that is methodical, specific, monotonous, and time-consuming is left in the game on purpose because there is a type of player who is coming to the game specifically for that experience?
I know there is huge overlap with "being a completionist" but I feel like it's a venn diagram. Like finding some sort of comfort or "zen" in doing monotonous tasks in a game.