I've probably made a post just like this before with me whining, so apologies.
I really like Pokemon as a series. The vibe, the world, the Pokemon themselves.
I just cant get over a lot of the weird mechanical stuff that invites further interest but then pushes you away by being so hardcore that they require a Ph.D in Bulbapedia to grok.
- Why is the stat stuff so hidden and confusing, especially until recently?
- Why are Natures, IVs, and EVs three totally separate things instead of being streamlined and conveyed as a connected system? (Fwiw i think Legends Arceus had really good ideas for simplifying this)
- Why is being able to capture a fun palette swap (aka Shiny) gatekept behind being an ultra rare hardcore postgame thing with like a 1 in 2048 chance?? Instead of being the exact type of thing that casual players would love to engage with.
- Why are things like Everstones and Eviolites not just available from the start, for the people who prefer the designs when theyre cute?
- Why does it feel like a third of the moves are useless??? Or at the very least not worth spending a whole turn to do.
- Why do Pokemon not just automatically have a damage-dealing move? Sometimes you can catch or hatch a Pokemon who can't deal damage at all for a while.
- Why are all the Status Effects so similar, and also why do they not display any info about their effect or duration on screen?
I've really appreciate the Switch-era games trying to streamline and tweak how some things work, and theres romhacks that do the same, but sometimes it feels like a band-aid fix. At least for my tastes. Even some of the indie monster tamer games copy the exact same systems over (Shinies, IVs, etc).
I can definitely see why people do Nuzlockes, randomizers, and other custom rules because I think those things really force you to learn and care about every detail. But doing things to crank the difficulty up is just too much work for me just to make me engage with how esoteric they implemented all this stuff.
Probably the game that has done the best job of making me care about / engage with the combat systems is the fangame PokeRogue.
Anyway that's just me nitpicking. I really hope we see them experiment more. Honestly I could've seen myself dipping more into Pokemon Masters EX if it wasn't a gacha game, I love when they take opportunities to completely redo how combat functions.
the benefit of evs, ivs, and natures all being separate is that it increases the differences between any two pokemon. ivs mean that your pikachu has slightly different stats than your friend’s pikachu, the evs mean that your pokemon grow with you (and become inherently stronger than the gym leader’s), and natures influence more than just stats, which try to let the player feel the personalities of the pokemon. idk if it works but i appreciate all the different layers. i’m certain a number of kids thought they only beat the elite four because of the bonds between them and their unique pokemon