kylelabriola

blogging (ashamedly)

Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."

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I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.


There's this concept that gets brought up over and over on the podcast Into The Aether that I hadn't considered before.

It's something that they noticed when they looked up old reviews / discussions / opinions of games from decades past. Sometimes a game in a long-running franchise will have a reputation like "Yeah, the mechanics might technically be the best they've ever been in this franchise...but it's still extremely similar to previous entries, so it's not really original. Not enough new ideas. So I'm docking it a few points. 7 out of 10."

But, funnily enough...the company might stop making games quite like that after that point. Which the reviewers and the players at the time couldn't have ever guessed. So the 7-out-of-10, not-original-enough entry is now a totally reasonable, appealing entry to jump into if you're from the future and can just choose whatever entry in the franchise to play in whatever order.

Basically, the desire for an entry in a franchise to be "original" or "novel" or "move the franchise in a new direction" is only really relevant for people who play them in order, or who were eagerly awaiting their release at the time. Once you have the advantage of years of hindsight and know that this type of game might go dormant for years (their go-to example is Final Fantasy Tactics A2), it makes the game much more appealing than those lukewarm reactions of the time made it sound.

In other words, those people at the time might have been worn out by playing entries that were similar back-to-back, but now you (with the benefit of being from the future) won't be burdened by that and can potentially appreciate the game for what it is. I guess in a way this is the appeal of retro games in general, the knowledge that "they stopped making games like this one after this."


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in reply to @kylelabriola's post:

I've always found that a fairly tepid critique on its face - sequels don't exactly release on a monthly basis, and if I like a series the last thing I'm likely to want is "not more of the same". When Sword of Thonk 7 releases, if I'm buying it you know it's because I liked what Sword of Thonk 6 was doing. It's kind of a "critic's critique", one for the smart marks rather than a typical player.

I was recently thinking about how every Dragon Age game is definitively "not like the previous game" and how that inevitably means it's a mix of good and bad changes. It also makes it very hard to recommend the series as a whole - Liking DA2 is no indicator that the other games will appeal.

Yeah this is an interesting push and pull. On one hand, I RESPECT developers who go for the wild swings and do what they want to do. Like you said, like Dragon Age. Or how the SteamWorld games are all different, stuff like that. But it's also not necessarily a safe bet, and can sometimes be disappointing.

Agreed it's a bit more of a critic's critique. Or I think maybe a player's critique if they play too many of the games in a row in a short period of time, or maybe they hype up in their mind (or buy into the game's marketing hype) that it's going to be this groundbreaking sequel.

I do sometimes like checking out earlier entries to see how these kinds of things have evolved over time, but I think this feeling drives the sort of "skip this game but play this game" guidance that fans of various series give to newcomers

Being a Zelda fan what I've learned is that "this series is stale and needed to innovate" actually means "I don't like this series and would prefer it was a genre I do like".

The people who love the things a given series does are always happy to get more of it. They're hungry for it. Starving, even!