kylelabriola

blogging (ashamedly)

Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."

--

I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.


kylelabriola
@kylelabriola

I don't like when stories that deal with surrealism/fantasy are like "and here we are…at the TRAIN OF THOUGHT" and its a train. Or "brainstorm" and it's a brain-themed thunderstorm.

I'm not a fan of relying on the cutesy wordplay.

I think I just dont like the process of "think of a phrase/idiom in English" and then representing that literally. It's probably just a me thing bc I know a lot of people get a kick out of it, but it ruins it for me every time.

I think these types of things would be better if they werent called the actual phrase? Like, dont point it out.

It feels like like an Okay joke at best and a bad approaching to design/storyboarding at worst.



You must log in to comment.

in reply to @kylelabriola's post:

it annoys me too, although only because i read the phantom tollbooth as a kid and that does that sort of surrealist wordplay better than anything else i’ve ever seen and i’m still trying to find anything that comes close

i mean it’s also more clever than other stories with its wordplay imo. it never takes the low hanging fruit. even its very own “train of thought” gives you incredibly memorable interactions like:

“Help you! You must help yourself,” the dog replied, carefully winding himself with his left hind leg. “I suppose you know why you got stuck.“

“I guess I just wasn’t thinking,” said Milo.

idk i’m a huge phantom tollbooth stan

in reply to @kylelabriola's post: