My trajectory of internet usage over time, if all goes perfectly well.
Hello! I'm an artist, writer, and game developer. I work for @7thBeatGames on "A Dance of Fire and Ice" and "Rhythm Doctor."
--
I run @IndieGamesofCohost where I share screenshots and spotlights of indie games. I also interview devs here on Cohost.
My trajectory of internet usage over time, if all goes perfectly well.
I've posted before about how I worry about how hard it is to be a creative freelancer online these days, especially for artists and musicians.
I wrote about social media starting to splinter last year. And then later I wrote down some truly pessimistic fears over here.
But I had one more thing on my mind about posting work online, so here it goes:
It makes me sad when I see people having to do the online content creator dance to get more Likes, Shares, and Followers.
And to be absolutely crystal-clear, I'm not judging everyone who is doing these things. I completely sympathize and I understand being in a situation (especially financially) where it feels that there is no other choice. It just bums me out. Especially the feeling that platforms make us dance and beg for attention. I'm mad at the tech companies and all the ways that they leave breadcrumbs out, telling people that it's easy to build an audience on their websites when it isn't at all and the engagement doesn't always translate into anything.
Elaboration below.
Still using Cohost (all day every day), but I've also been setting up a clean, minimalist personal blog site.
Check it out here!
All of my favorite higher-effort Cohost posts from the #blogofkylelab tag will also go over there to be archived and easy to find. I've also set up a Books page and Links page to share some stuff I'm really into these days.
It's been a goal for me to set up some personal sites that are completely unshackled from social media and timelines. Feels good!
In the past few years I've been intrigued by the common complaint that companies are so bad at marketing these days.
Usually it's in the instance of something like:
"I hadn't even heard of X game but it looks awesome. The publisher is awful at marketing their new games!"
"Nobody watched Y show, even though it's really underrated. Netflix/HBO Max doesn't do anything to market their shows!"
And to be clear, I think there's a lot of truth to this. Maybe even more so for TV shows on streaming than anything else.
But my other immediate reaction is that there are also a lot of other factors than just the company's incompetence.
For example...
I'm not saying this to defend the companies or their marketing or anything, I just think that their marketing department's hope in this day and age is that "posting on official social media and paying for some digital ads" will suffice, but people are rapidly not even looking at those things anymore. I think people hope that these cool shows and games will come across their timelines on their own, which is hard to rely on. You pretty much have to seek it out intentionally.