• she/her/it/its

18+
psychotic aroace genderfluid neurodivergent transfem
rambling all of my arbitrary thoughts about the world on here i guess


decent chance this is a controversial take but as someone who likes the weapon durability in breath of the wild and how it's designed and balanced i feel like the direction they took for tears of the kingdom with the fusion system was a frustrating decision. i like it enough for arrows because it's fairly simple and a one-use expendable resource and the variety of effects you can get from fused weapons are at least hypothetically cool, i get that it's trying to expand on the game's mechanical ideas about experimentation, but tying weapons to a durability system and a resource system simultaneously like this feels clunky. i'm even less incentivized to use the cool or powerful weapons because they might break and i won't have the materials to recraft them on hand (usually the weapons are the rarer components here because they're harder to come across than items). it isn't the only part of totk that i didn't vibe with but it genuinely felt like fusion was never meant to mesh with the botw durability system


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