• they/them...for now

weird depressed person trying to make a game? actually not sure. yeah i should probably more thoroughly interrogate my appreciation of the referenced video game character


dog
@dog

It's worth noting: Twitter tried doing this almost exactly 10 years ago, and the outcry was so huge that they had to roll it back. Elon doesn't listen to people though, so I'd expect this one to stick.

And, yeah - there's no way I can picture using a site like twitter without blocking fucking working. (Not that I use twitter anyway, but you know)



So far I've spent the most time with (descending order):

  1. Barbuta
  2. Mortol
  3. Bug Hunter

Yes I'm a big idiot playing the games in chronological order.

I was surprised how much time and effort I sunk into Barbuta, my cryptic first impression of the whole collection. It's really clunky, but after muddling through it for a while I didn't really find it an issue anymore. I was too impatient to not look up help when I was getting really stuck, and unfortunately it's lost some of the appeal in my doing so, but there's 50 of these things, so I just abandoned that melancholy to play another one. Still had a great time with it and I'm glad I didn't toss it aside immediately.

Mortol is really interesting. I've never played Lemmings, but I think this probably has a lot in common? You send a bunch of guys to their doom by turning them into rocks, arrows, or just blowing them up, and each transformation is useful in ways that don't silo their mechanics off from one another. There's a decent chunk of AH-HA moments even in the first couple levels (which I haven't moved past because I got caught up in optimizing the number of guys I could keep between levels). I appreciate that you don't have to do this in order, if you even choose to do that early on. I feel like this one is going to be an early favorite for me.

Magic Garden feels like some sicko shit (complimentary). Cool fusion of Snake and Pacman and uh...delivery mechanisms(?) with a tiny board and quickly ballooning problems. Not big into arcade games, but the fairly simple mechanics charmed me and kept me playing longer than I thought I would.

I'm tired, so no more for now, but game good



thecatamites
@thecatamites

steam page is up now, it releases on Steam on Oct 8th! just in time for halloween gaming. there'll be keys for anyone who already bought it on itch for when it goes live. i know that date is after cohost goes read only so if you wanna get an update when that happens you can either "wish list" the page or sign up for the harmonycorp mailer. other AOTK updates below the cut!!