• they/them...for now

weird depressed person trying to make a game? actually not sure. yeah i should probably more thoroughly interrogate my appreciation of the referenced video game character


if you do, I'm sorry! it wasn't that long ago, but that doesn't make it good. anyway, appropos of something, I have decided to share a take I've had since looking up one of the games involved.

33 Immortals sounds like a pretty cool idea. Nobody is going to buy and/or play it.

it requires you to know what a "raid" is, own the game, and that you are in a game instance with 32 OTHER PLAYERS. like, HOW? you couldn't make this work if you were a AAA studio. it sounds like something you would see at like a niche games event (not that I would refuse such an opportunity had I had one), but they're selling this (eventually) and it's supposed to make money? it feels even less likely that the game could get traction now than if this happened like, 8 years ago. like, if that game could succeed, hell yeah! (but also god this showcase sucked), but I don't see how that's possible.

I dunno, just feels like even more of a farce, maybe more than "beloved indie game now developed by gearbox".


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