I think it's "mystery dungeon tycoon" games for me? This genre probably barely exists, and as much as I enjoyed what I played of Recettear, that game only succeeds for me on its tone and haggling mechanics. I think there's also Moonlighter, but as with Recettear, the game's dungeon crawling is real-time and not particularly deep looking. Is there not "one of these" that has cool turn-based combat, exploration, and business mechanics?
It's funny, I just thought of Dungeons of Dredmore (this is coincidence I swear), and how, despite how dogshit I was at the game, I still love the idea of the Lutefisk Cube, an item I don't think I found any use for because my brain couldn't handle the tactical breadth and complexity of that game. I guess I love the idea of turning useless items into something worse but still better in aggregate instead of having to just throw it away for zero benefit? This feels like a business mechanic to me, for some reason.
Also speaking of things that are worse in real-time, I think I figured out why I can't vibe with "farming sims", a la stardew valley and harvest moon. There's too much going on, and you're perpetually on a clock. I like the idea of making difficult decisions to achieve some particular end and/or optimize resource generation/consumption, but it feels like there's zero space to do that in-game (also see stuff like factorio). This is like, the ONE form of customization that excites me, making actually meaningful mechanical choices, adjusting on the fly, and living with the results. I feel like this doesn't exist in a form that feels enthralling to me?
So yeah, I do want to play some absurd turn-based, dungeon crawling, resource farming, adventure game, with consequences...I could at least get a sense of how many fingers on the monkey's paw I'd curled with such a request. (also I wouldn't wish this development hell on anyone who doesn't have INCREDIBLY strong feelings about this freakish concept)