• they/them...for now

weird depressed person trying to make a game? actually not sure. yeah i should probably more thoroughly interrogate my appreciation of the referenced video game character


MOOMANiBE
@MOOMANiBE

What's a genre or subgenre of game you feel like you feel like absolutely should be your jam but most entries you've played just don't do it for you?

(for me it's Tycoon games, i fuckin love the sim genre and I adore simcity etc but for some reason I always fall off of the more-focused ones really quickly. I'm not sure why!)


lankyfromnowonbutprobablynot
@lankyfromnowonbutprobablynot

and now I guess I've realized I don't want to shit up the comments with whatever Gamer-brained sewer-dream I've laid out here.

I think it's "mystery dungeon tycoon" games for me? This genre probably barely exists, and as much as I enjoyed what I played of Recettear, that game only succeeds for me on its tone and haggling mechanics. I think there's also Moonlighter, but as with Recettear, the game's dungeon crawling is real-time and not particularly deep looking. Is there not "one of these" that has cool turn-based combat, exploration, and business mechanics?

It's funny, I just thought of Dungeons of Dredmore (this is coincidence I swear), and how, despite how dogshit I was at the game, I still love the idea of the Lutefisk Cube, an item I don't think I found any use for because my brain couldn't handle the tactical breadth and complexity of that game. I guess I love the idea of turning useless items into something worse but still better in aggregate instead of having to just throw it away for zero benefit? This feels like a business mechanic to me, for some reason.

Also speaking of things that are worse in real-time, I think I figured out why I can't vibe with "farming sims", a la stardew valley and harvest moon. There's too much going on, and you're perpetually on a clock. I like the idea of making difficult decisions to achieve some particular end and/or optimize resource generation/consumption, but it feels like there's zero space to do that in-game (also see stuff like factorio). This is like, the ONE form of customization that excites me, making actually meaningful mechanical choices, adjusting on the fly, and living with the results. I feel like this doesn't exist in a form that feels enthralling to me?

So yeah, I do want to play some absurd turn-based, dungeon crawling, resource farming, adventure game, with consequences...I could at least get a sense of how many fingers on the monkey's paw I'd curled with such a request. (also I wouldn't wish this development hell on anyone who doesn't have INCREDIBLY strong feelings about this freakish concept)


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in reply to @MOOMANiBE's post:

Third-person, party focused RPGs. Games in the vein of Baldur's Gate or Pillars of Eternity. They absolutely should click with me - they're tabletop RPGs converted into video game format, and I love tabletop RPGs! - but the format inevitably and understandably limits the responses I can make as a player in a way that chafes. Combine with lengthy playtimes and I bounce off of any of them I try.

I love tabletop RPGs and CRPGs, but most games that feature dice as a major mechanic don't interest me. as a roguelike lover too, I should be really into Dicey Dungeons, but I'm just not! That being said my toxic trait is also that I am a grammar prescriptivist regarding singular "die" and plural "dice," which nobody but me observes, so that may be a factor :eggbug-nervous:

I am always fascinated by very systems-heavy games, like dwarf fortress where literally everything is simulated, or like Disgaea where even your stats have stats. But I can never actually really get into them. I guess I just enjoy the idea of games like that more than I actually enjoy playing them

Not quite as far as not being my jam, but 4X games like Civ and Endless Legend/Space always feel too much like board games to me when I want them to be narrative engines. Endless Legend got closest but there's always an element of "oh this system can't be interesting because it interacts with a player/ai". I get my enjoyment from them but I wish they were built around generating narrative, instead of shuffling numbers around with a narrative wrapper.

I love big, complicated machines, megastructures, and pipelines and crafting systems. You'd think that factory games like factorio and such would be my jam! But I can never seem to stick with them. I suspect part of it is the need to tear your beautiful machines apart and rebuild them when the tech tree unlocks a new toy, and probably part of it is the feeling that I'm actually the bad guy in that setting. Terra Nil was great for that, but lacked some of the complications I want from the genre...

Soulsbourne games and anyone inspired by that design. You might think I'd dig into them but after spending far too long waiting for Dark Souls to get to the good point I realized I just don't like this.

Ironically, grand strategy games like the one I work for.
I suspect I suffer from dyscalculia, as I easily confund numbers and can't do math in my head, so games where you need to optimize systems to make numbers go up fasters don't really click for me. I enjoy them as narrative sandboxes, and I wish I was good at them, but I just can't vibe with the number crunching.

Same with most JRPGs, dungeon crawlers, and... every other game that gives you a "+1% damage" and expects you to be excited about it. I need games where everything is deterministic, the numbers are small, and the effect of enemy actions are clearly visualised. I adore Into the Breach and Slice&Dice; I struggle to love Slay the Spire.

Capture/Train type RPGs. Honestly ever later pokemon games don't capture me the way that the original ones did. I feel like I should love them, but they just never seem to grab my interest.

Banjo Kazooie Nuts And Bolts-style "Build A Vehicle To Solve A Problem" genre!!!

I chase the high looking for one of em that will be everything I want, but only 2 have ever held my interest, and only one I can say I've enjoyed. Stormworks I've gotten a lot of time out of, and Mars First Logistics is the one I actually directly enjoy

Tactics RPGs. I enjoyed FFT and Advanced Wars a lot as a kid, but as I've gotten older I just can't get into em for whatever reason. In spite of, in theory, loving the lengthy stories they often have.

Logistics/automation games (factorio etc). The idea of them seems very attractive but actually playing them I bog down and lose interest so fast, I think the problem is I run up against my perfectionism, there's always a point where some new thing is introduced that is one too many for my best-laid-plans attempt to get things organized and I bounce off the idea of either (A) totally starting my plan from scratch or (B) building on in a way that feels inefficient or clunky...

Stealth games. I loved the idea of Thief or Commandos when they first came out, but when I finally got to play them I was so terrible at it, and that has basically followed me through to any stealth game I've tried to play. Or stealth minigame I'm forced to play, which I typically only get through via the magic of being able to fling many attempts at it.

Not so much a genre but for me Disco Elysium was super hyped and I in theory liked the ideas behind it. In practice I started to get invested then through a series of events was forced with: become a huge racist or you cant leave this area and so I dropped it.

Grand Strategy like Crusader Kings and the like. I should vibe with being able to turn little bundles of traits into characters with their own narrative arcs but the game ends up getting in the way of that and I've never found one that has the specific blend of enough game but not so much it drowns out the bit I really want to play with like Barbies.

In ttrpgs lyric games are often beautiful and conceptually elegant devices that lack a solid 'game' that my brain can latch onto.

RTS games.

I used to love them so much, played every one I could get my hands on.

That culminated the night I got my copy of Starcraft II at the midnight release event. I got home, installed it, and played through the first six missions or so, and then realized I was utterly bored by it.

I haven't been able to play an RTS since without losing interest after the first couple missions.

Not sure I can expand this to genres, but I'm not a fan of 2D Mario or 2D Sonic. I love both series' 3D entries, and I feel like that should extend to the 2D games, but it just doesn't. I also don't really enjoy Mega Man, so maybe it's just something about 2D platformers, but I love Hollow Knight to death, so idk.

Dungeon-crawler RPGs. I love RPGs, I love turn-based combat, I love combat-centric games that are less focused on story.......but I can't get into stuff like Etrian Odyssey and Wizardry.

If has the first-person camera, I get a little motion sick. Aside from that I also just get really bored of mapping of the dungeon floors. I think it's because while I like combat, I'm not a big fan of "exploration."

Same for Mystery Dungeon style games.

I wanna like this subgenre soo bad, hopefully I'll find one someday that works for me. Dungeon Encounters is probably the closest.

immersive sims and rpgs (whether of the c or j variety) are absolutely genres that feel like i should like them a lot more than i do in practice

way too easy to get overwhelmed and lose track of what i should be doing or just lose interest in playing them anymore because the dread outweighs any enthusiasm