already had to look up how to exit a room I'd cleared because I forgot how the movement worked. good times.

weird depressed person trying to make a game? actually not sure. yeah i should probably more thoroughly interrogate my appreciation of the referenced video game character
already had to look up how to exit a room I'd cleared because I forgot how the movement worked. good times.
i think diagonals in any roguelike with numpad movement is probably the hardest thing impart to another person these days. like trying to rewire an analog stick to a numpad which, i mean it's exactly that. you'll learn and grow and adapt, firm belief.
yeah it's not that bad, it was just a bit frustrating, but also funny