• they/them...for now

weird depressed person trying to make a game? actually not sure. yeah i should probably more thoroughly interrogate my appreciation of the referenced video game character


Qwarq
@Qwarq

The Mondara Incident is an puzzle game inspired by some of my favorite games, like Outer Wilds, Void Stranger, Tunic and La-Mulana. A mysterious explosion nearly wipes out the small town of Mondara, and you need to explore a segment of it figure out what happened.

Especially in recent years I've been obsessed with adventure-ish games where the primary means of progression is the player's knowledge, rather than powerups that change the player's abilities. This genre has really resonated with me because I'm a big fan of those kinds of puzzles, and it felt like a natural evolution from Project RyME, so I wanted to make one of my own.

Besides knowledge-based progression, one of the central design goals of the game is to have a small, but very dense world to explore. Every area has multiple layers of secrets to uncover as your learn more. Coming back to a familiar area with new context that completely changes how you view it is a very powerful feeling, and that's what I want to evoke. The world size is also for scope control; this is a smaller and shorter game than Project RyME, and I want to be able to ensure everything is highly polished without dragging out development for 6 years. It's still early in development, but the goal is to release in 2025.

I'm really excited about this project and I hope it sounds interesting to at least a few people.


You must log in to comment.

in reply to @Qwarq's post: