lapisnev

Don't squeeze me, I fart

Things that make you go ๐ŸคŒ. Weird computer stuff. Artist and general creative type. Occasionally funny. Gentoo on main. I play rhythm games!

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JuniperTheory
@JuniperTheory

The reason all the game design coding perverts love dwarf fortress is because tarn Adams succeeded where every single one of us has failed: he made a weird procgen system that does solely what he wants to do and is never focused on User Friendliness and rather focused on "can I simulate an entire world's history" and cares more about what weird shit he wants to add then about best coding practices and is the sort of project where you spend 3 months researching plants to try and figure out what makes them edible so that you can decide how to generate a garden better without ever considering how the user will interface with the garden

and people loved it and bought it

everyone wants to do exactly this sort project of project where they never have to consider "game design" or "win conditions" or such dumb things and instead be called cool and sexy for the way that they made weather randomly come about because of their atmospheric conditions simulation

only he, god among game devs, has succeeded at making his weird personal expiriment sexy like that and we're all jealous and in awe


JuniperTheory
@JuniperTheory

every single one of us has an angel and a devil on our shoulder, and the devil is saying to make dwarf fortress cause we want to so bad and the angel is telling us to not make dwarf fortress cause it would never work, and somehow he did both. yes dwarf fortress is a marvel, but more then that, it's what every friend i know has gone "dang what if i just did X" at least once and given up on it cause it'd never work... it'd never be viable... it'd never make money...


hthrflwrs
@hthrflwrs

i want to make a dwarf fortress SO BAD. it's an instinct at the heart of every systems-focused designer: to make a system so beautiful that it needs no explanation or elaboration to be loved


lifning
@lifning
Until a developer is thirty-five, they still think, every so often, that under the right circumstances they could make the baddest motherfucking procgen game in the world. If I joined a roguelike gamedev channel on IRC and studied real hard for ten years. If my family was bankrupted by AAA gacha dealers and I swore myself to revenge. If I got a fatal disease, had one year to live, devoted it to generating curiosity from Perlin noise. If I just dropped out and devoted my life to being bad. Hiro used to feel that way, too, but then he played Dwarf Fortress. In a way, this is liberating. He no longer has to worry about trying to make the baddest motherfucking procgen game in the world. The position is taken.
โ€” Neal Stephenson, Snow Crash

natatorialremnants
@natatorialremnants
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in reply to @JuniperTheory's post:

SS13 kinda falls into this catagory? It's so expansive and full of weird systems. It's written in one of the worst programming languages ever made. It's a collective project at this point full of ideas and code from so many people but still mostly works.

Dwarf Fortress is like pure, unadulterated Simulation. You can smell it from 100 yards away. When I play it or watch someone else play it my brain is constantly bombarded by feelings of "omg I wanna do this", over and over and over. Like, omg, this dwarf just CHANGED THEIR PERSONALITY DUE TO A LIFE EVENT, these NPCs aren't static constructions??? I wanna do that!!

I feel angry reading this because it's true. I swear all this increased focus on Dwarf Fortress is just going to make me snap one day and I'll abandon all my responsibilities and eventually be found on some obscure mountaintop surrounded by machines running weird Frankenstein programming languages nobody has seen the like of before, muttering about how I still haven't been able to master the simulation of the third element.

in reply to @JuniperTheory's post:

And then some of them actually go and do the work. Not to the same level of acclaim, because you know, DF already exists. But I look at Ultima Ratio Regum (yes, of course every ship in the harbor has a name, a crew, a financial situation, a unique look and a captain who has desires and values and may or may not offer you passage) and Aurora 4X (Ok, so I designed the engine, active scanners, targetting scanners, beam weapon controllers, beam weapons, beam weapon turrets, missiles, missile launchers on this ship, as well as the whole thing put together, what's missing? Fuel tanks, I forgot to add fuel tanks and now it's overweight for the jumpdrive.) with similar awe.

in reply to @hthrflwrs's post:

in reply to @lifning's post:

as i read this quote i slowly lost my mind because it sounded correct but it couldn't have said gacha games. the sigh of relief when i read the real quote...

i'm just sitting here half-asleep staring at the screen wondering if i should be flattered that i seem youthful enough to be told i couldn't possibly be a day above 35, or upset that it's inconceivable that i'm a game developer :P