• they/them

located in Toronto, on Dish With One Spoon land. sovereignty was never ceded.
https://linktr.ee/larkannex


been chatting with @topplethrones and @scampir about the tabletop game spire, which introduces a separation between mechanical consequence of a failed roll (taking stress) and fictional consequence (taking fallout, which is separated in narrative time from the fictional circumstances that caused the stress).

I had a thought, and I don't know if this would work, but I wonder how it would play if you just slapped on an option for the gm to assign a freeform fictional consequence instead of stress? like mixed success --> take D4 silver stress --> actually wait, don't take stress, don't test for fallout, instead, here's how the world state changes to complicate the character's situation.

also, you could potentially have the severity of the consequence correspond to the amount of stress — so a worse for D6 stress than D4 stress — similar to how controlled/risky/desperate informs how severe the consequence is in bitd. or it could just be flat and fully freeform, which would keep play faster.

personally I would even have this be player-mediated to give players greater agency over what's happening to their character, similar to how blades lets players shape the story via resisting consequences.


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