Follow up to my previous post, a curious thing occurred when I was animating my girly. When I play the animation in blender, there's this runny watery artifacting all around her.

I think it's very beautiful! If I could make my characters look runny and watery on purpose, I would! But it was an accident, and sadly blender does remove the artifacting when the animation is actually rendered.

Does anyone know how to make blender keep the artifacting in? I've got other art stuff I want to get started on as well as just life obligations keeping me from art, so I don't know how long I could research this and try to figure it out myself.

But I do enjoy the watery artifacting.


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