Ex-academic, current tech monkey by day & speedrunner by night


bluesky
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taffywabbit
@taffywabbit

During a Twitch stream in Sept 2022, I started a personal project to redraw every item sprite from The Legend of Zelda: Ocarina of Time in my own style. After a bit of a break, I picked it back up again for two more streams in Feb 2023, and finally finished the last few missing items and icons on my own time in March.

This was a lot more work than I'd initially anticipated; between drawing, colouring, and rendering, it amounted to about 20-30 total hours of labour. It was a really fun undertaking though - I have fond memories of closely studying the old 3D renders in the original N64 game's instruction manual, and it was a super interesting challenge to compare those with the in-game sprites and models (as well as their counterparts in the 2011 remake) and decide how to blend/adapt those varying designs while adding my own stylistic touches. It was also just really great practice, and there are techniques I learned while working on this project that I was able to almost immediately apply in my professional work! So one way or another, definitely a worthwhile use of my time, and I'd love to try something similar again in the future.

(If I can ever figure out how, it would also be awesome to implement these into a texture pack for the game itself! But for now, I'll settle for just having these as an alternate sprite set for the item tracker app I use while streaming OoT Randomizer . It's still pretty damn cool to look over during a run and see the product of my hard work on display!)


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in reply to @taffywabbit's post:

I love this! Reminds me of a twitter account I saw a while back that's been trying to recreate the 3D models (can't remember whether they were doing it in their own style or not, but it was cool). Really must be that fun of a project to do.

yaa! the biggest pitfall would-be indies fall into is taking on a project that vastly exceed their knowledge and capacity to implement it
always start small with little projects, gamedev is a huge undertaking :3
plenty of folks willing to help too, i'm always up for it myself x3