Same as @​webbedspace on Twitter; author of Twine games "You are SpamZapper 3.1", "Phone in Mouth", etc.


Mastodon dot social
mastodon.social/@leona

Thinking about why I much prefer dodging/"avoidance" bosses in shmups instead of platformers like SMW hacks or IWBTG fangames, and I think one of the big reasons is "the platformer character is constantly changing their facing direction by moving, so the dodging /feels/ uncool".
…crossposted from fairysvoice.net/microblog/

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