Same as @​webbedspace on Twitter; author of Twine games "You are SpamZapper 3.1", "Phone in Mouth", etc.


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leon
@leon
Trying out some chain extension theory… issues with this one are that it A) REQUIRES >=2 and <=4 garbage (no other kind of block) in column 3, and B) requires the D-C trigger no higher than row 5, C) doesn't even necessarily KO outright. Still, pretty impressive advantage.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Managed to shore up some consistency by, in a pinch, replacing the second garbage block with a southwest dot (as found by, for instance, splitting a normal C piece above it)… Still, it is possible to literally never get garbage in that column before the opponent pops dragon…
…crossposted from fairysvoice.net/microblog/

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