Same as @​webbedspace on Twitter; author of Twine games "You are SpamZapper 3.1", "Phone in Mouth", etc.


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leon
@leon
Trying out some chain extension theory… issues with this one are that it A) REQUIRES >=2 and <=4 garbage (no other kind of block) in column 3, and B) requires the D-C trigger no higher than row 5, C) doesn't even necessarily KO outright. Still, pretty impressive advantage.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Managed to shore up some consistency by, in a pinch, replacing the second garbage block with a southwest dot (as found by, for instance, splitting a normal C piece above it)… Still, it is possible to literally never get garbage in that column before the opponent pops dragon…
…crossposted from fairysvoice.net/microblog/

leon
@leon
Committing crimes against game design by doing this with Min Tao… She falls just short enough for the CPU to easily excavate UNLESS you pop dragon IMMEDIATELY after. Still, this may be MORE consistent than her normal plan, simply due to less RNG. #OfCourseTaoNeededBuffs #JAMPPlz
…crossposted from fairysvoice.net/microblog/

leon
@leon
I've noticed sometimes the chain concludes with a 2-combo… Seems it's because the trigger ignition paints blocks /to the right/ of it in col 4, which then clear with /the ladder up to the trigger/ in col 3, if it forms a C. Potentially explains varying strength for Tyin Nyan.
…crossposted from fairysvoice.net/microblog/

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