Same as @​webbedspace on Twitter; author of Twine games "You are SpamZapper 3.1", "Phone in Mouth", etc.


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mastodon.social/@leona

leon
@leon
The new final official full 1.0 version of B3313 just came out *an offscreen voice states that it was over a month ago* it literally just came out, so now I'm sinking deep into it.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Compared to 0.7, it has a bunch of QOL tweaks to be more like a "real" hack, such as respawning outside the painting instead of at a fixed room.

I was concerned this would make things more mundane and predictable, but there's so much going on here that I don't think it matters.


…crossposted from fairysvoice.net/microblog/


leon
@leon
Other tweaks: most of the dialogue/text has been revised to be less on-the-nose (!) and grammatically smoother, and, best of all: almost all the stars have been de-duplicated, so completing a mission will almost always give you a non-collected star (a very common 0.7 complaint).
…crossposted from fairysvoice.net/microblog/

leon
@leon
The more I play this, the more impressed I get. This 1.0 actually feels like a full sequel to B3313 0.7 – despite including about 98% of 0.7's areas – with the number of new ideas and setpieces it brings. Do not be misled by the version numbers – this is an extremely real deal.
…crossposted from fairysvoice.net/microblog/

leon
@leon
One slightly unexpected area to get a boost is audio – while 0.7 had a couple of original tracks that kind of got lost amid the mess of Inside The Castle Walls tweaks, this one brings several more originals with instrumentation that demands your attention.
…crossposted from fairysvoice.net/microblog/

leon
@leon
This hack using the freaking Animal Forest Real Time Clock to add a day-night cycle AND change the instruments of several tracks, is a wacky idea that pays off hard. Far from horror-like, the night instruments bring a gentle tone that amplifies the dreaminess of the entire hack.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Trying to go somewhere with purpose in B3313 is seriously like incanting a magic spell, but with doors instead of words.
…crossposted from fairysvoice.net/microblog/

leon
@leon
I finished the hack after 52 hours… It moved me, it surprised me, it rewarded me – even after having already seen so much. Please play it even if you've played 0.7. Please play it if you haven't played 0.7. Only don't play it if you've never played Super Mario 64.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Currently feeling very "I would pay money for this if it were legal for them to charge it" about this ROM hack.
…crossposted from fairysvoice.net/microblog/

leon
@leon
One thing I'd hoped for since 0.7 came true: the last area is Peach's Castle as shown in grayscale in the 1995 Ultra 64 patent. This to me is excellent focus of intent: B3313 is prototype SM64 as it exists in the collective imagination, conjured from what little evidence remains.
…crossposted from fairysvoice.net/microblog/

leon
@leon
Here's my executive opinion on the jumpscares: yes, they're still here and are now even cornier than before, and a FEW are LOUD, but they're still relatively sparse… and, moreover, I feel like this hack sorta owes itself to include a few to pay homage to its creepypasta roots.
…crossposted from fairysvoice.net/microblog/

leon
@leon
The thing is, this hack owes its existence to hokey amateur horror videos about "discovered" prototype SM64 areas. You can look up the wiki and learn that dozens of rooms are recreations of specific fake Blender mockups or whatever. They are, well, this hack's cultural heritage.
…crossposted from fairysvoice.net/microblog/

leon
@leon
*my room CO² concentration finally cracks 1000ppm* You see… the role of cringe-inducing jumpscares in amateur horror games… is a lot like cringe-inducing sex scenes in eroge visual novels… you may say they'd be "better off without"… but are they not lovable because of that…?
…crossposted from fairysvoice.net/microblog/

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