Something I've been thinking about is how games, in particular TCGs, will have mechanics' diegetic meaning be more vague/ambiguous whenever they depict details at the periphery of the story, away from the focus of action.
…crossposted from fairysvoice.net/microblog/…
Netrunner is a good example: the mechanics relating to what the runner does in prep for runs, such as location cards, card draw events, etc., are a lot less definite than cards that are the focus of attention during runs (ICE, icebreakers, agendas, etc.). Backstory versus story.
…crossposted from fairysvoice.net/microblog/…