lexyeevee

troublesome fox girl

hello i like to make video games and stuff and also have a good time on the computer. look @ my pinned for some of the video games and things. sometimes i am horny on @squishfox



lexyeevee
@lexyeevee

this is a masterpiece. easily the best house map ever made. it is exactly the kind of thing i would aspire to make. jesus christ.

needs gzdoom with hardware rendering. it will chug. sorry, it's their first map and all


lexyeevee
@lexyeevee

and then finally spoiled myself on the handful of things i could not find or even imagine how to find in my wildest dreams

and i don't think i'm exaggerating when i say this is one of the greatest doom maps of all time. this is a masterpiece. there is absolutely no question that this will win a cacoward; the question is whether they will give it multiple cacowards, or perhaps invent a much bigger cacoward to award to it. i need everyone to play it so i can fucking squeal about it

i don't want to drop a pile of spoilers but i WILL give you two tips

if the combat seems too hard, open the crate in the garage
and if it still seems too hard, go through underhalls first

lexyeevee
@lexyeevee

i think this is a map that greatly benefits from some very light tips. i played myhouse while offering running commentary to the friend who showed it to me, and their nudges (as they also tried to work out what to do) were indispensible. it's very easy to Not Get It, especially if you aren't aware there's an It to get, and i think everyone deserves to experience the map unfold for themselves.

but currently the only real resource is either the spoilered posts on the doomworld thread (which give away completely random things), or the doomwiki article (which gives away everything just from the table of contents). those are not super good options.

so with that in mind, here are the places that i think most need nudges. i've tried to split them into several levels of hints, so many of these contain further prompts. i've also color-coded the answers: very light hints or things you probably walked right past, mild hints or details you could not possibly have guessed, and strong hints or complete giveaways.

some red hints outright spell out what to do for when you are truly stuck, because otherwise you simply cannot make any progress, but i strongly encourage you to poke around for a while before revealing any red hints.

basics

i don't get it. i got the blue key and exited

did you look out the windows?

i still don't get it

after you get the blue keycard, circle around the house once

i still don't get it, nothing changed

you are playing the wad. you want myhouse.pk3

(i know, i keep calling it myhouse.wad, but that's what the thread calls it)

the combat is too hard, i just have a pistol and like 2 shells

another weapon is available very early

where?

where might you find a doom weapon in a house?

...where?

use the crate in the garage for a chainsaw. it's only in the first version of the garage though

the combat is still pretty hard

that's true. how in doom can you get more weapons?

i don't know

maybe myhouse isn't the only thing in the wad

well that's fucking cryptic

sorry. try IDFA

can you spell it out

take the exit right away and continue to map02, underhalls. beating underhalls will take you back to myhouse, and you keep your weapons and ammo since it's the normal "next map".

now you can start myhouse over, but with the super shotgun, secret blue armor, and stockpile of shells from underhalls.

this is the only way to get the super shotgun in myhouse (and, given the hint from IDFA, the intended way).

the later combat is pretty hard

every weapon is available

super shotgun

see previous hint

rocket launcher

you should get this basically for free near the end

plasma gun

this is not difficult to find if you've been poking around

however,

the panel it's behind requires a blue keycard, so you need to have started the map from the beginning and gotten that key from the first house.

also, i think the panel is completely unresponsive if you already have a plasma gun

bfg9000

IDCHOPPERS

(i actually beat the map without it)

the hint describes very clearly what you have to do; it's just kind of counter-intuitive

do i really need to kill this?

this is tough to answer without giving anything away, but if you're reading this hint then i assume you want to know one of two things:

how do i get 100% kills?

i don't think you can. i'm not sure what the maximum is (and some monsters spawn during play, which alters the count), but i don't think this is a map where killing everything is really the goal, either.

how many hit points does this damn thing have?

in a couple cases: too many. some monsters are not meant to be defeated. consider running away

completion

are there any points of no return?

yes, quite a few. i would advise making a separate save anytime you so much as suspect a major transition is coming. i ended up with like 15 different save files as i made my way through

i seem to be trapped

with very few (obvious) exceptions, i don't think there's anywhere you can get actually trapped with no options (or even trapped with no options besides solving an exceptionally cryptic puzzle).

but the front door disappeared

then there are more things you can do in the house

it's not that big. look around

how do i know when i'm "done"?

you will know. or at least strongly suspect. if you're not sure, you're probably not done

is there a clear indicator i should watch out for?

you've reached the "true ending" when you've found the map's only secret

conversely,

if you take the exit, you're not done

cool map. took a little while but i beat it i guess? funny little ending, nice reference

did you exit from an empty lot?

yeah, why

you aren't done yet

what else is there to do?

that's a complicated question and hard to answer without spoiling things, but i can offer hints about two places you probably already know about:

the breaker room

There's no good outcome from a house fire.

so just to be clear...

do not flip the breaker. do not, at any point, flip the breaker.

what, then?

find something else to interact with in the house

i did but nothing happened

there are six. one is especially easy to miss

there should be two effects. both are hinted at, but both are subtle

i remember something funny in the attic

yes. you can't get there from the attic. how else might you get there?

i don't know

in the upstairs hallway bathroom, you can climb on the toilet and reach the mirror

i remember something funny in the master bedroom

the rubber duck isn't the only thing made accessible

oh?

the bathtub is deeper than it looks

the airport

the airport is tricky. you do need to come here, as you may have guessed.

but?

you have to do it as late as possible. if there's anything else you can do in the house, don't go to the airport yet.

specifically?

i believe you need to have 14 items, or the airplane will lock you out of the true ending

i feel like i'm missing something

please verify that you have found a soda before continuing

yeah

okay. how can i help you

what's the soda for?

did anything change when you picked it up? anywhere?

i dunno, did it?

there are two paintings on the wall next to the kitchen that track the items you've collected

i got an item but nothing happened

a few items don't count. or it could be something else.

this does seem kind of like it might be junk

the empty pill bottle and all three items from the burnt house do not count

no, i think this is a real item

it's possible you have missed part of the inventory tracker

where?

where could more paintings be?

i don't know

there are two more paintings in the same spot in the mirror house, for a total of 16 items to collect

i'm a couple short and i'm going nuts

okay, well, i want to help, but all i can do is tell you how many items are in which places. but that's going to spoil the whole progression, so you'd better be really sure you've already visited everywhere you can. (if you're only missing one or two items then this is very likely the case.)

how many places are we talking?

there are seven distinct locations containing items.

if you can't name seven different places, stop now.

i am prepared

okay:

the v2 house contains 3 items

the mirror house contains 3 items

the daycare contains 3 items

the bathhouse contains 2 items

the brutalist apartment contains 3 items

the airport contains 1 item

the gas station contains 1 item

a couple are especially easy to miss:

the bathhouse

there's a legitimate pool here somewhere. (it took me ages to find it even after someone told me it was here.)

i, like you, cannot find it

from the main area, take the passage that's at a 45° angle, into a small locker room. walk counterclockwise around the central block of lockers. you can't miss it.

(my problem was that i entered this room half a dozen times but always circled clockwise, which doesn't take you anywhere!)

i know that, but i still only found one item

inspect the pool more carefully.

you'll also have to solve a puzzle, but i think it's fairly straightforward. maybe quicksave before attempting it though.

it's not straightforward, i can't possibly get over there

oh, fine. walk in a straight line between the two black tiles.

brutalist apartments

the big thing is to just... explore. the area is confusing but it only loops on itself a couple places.

but there are two that are tucked out of the way:

a ledge

there's a hidden ledge you can drop down onto.

where?

in the regular-size "house", find the "front door" area. (it looks out onto a window that's one to the right of the exit.) walk up to the edge and look down.

a vent

in the double-size "house", you can jump from a vent onto the top of the partition, and walk from there into another vent to get a can of tuna.

it's kind of an annoying jump, though. sorry. run straight forward and hang right just as you come out of the vent. remember that doomguy, unfortunately, has no air control.

helpful items

not necessary by any means — in fact i didn't find most of these on my successful playthrough — but there are several items squirreled away that might be handy, especially if you're struggling near the end:

why is there no armor

the green shirt in the closet is actually green armor. i think you have to hit use on it though.

see "the combat is still pretty hard" for further tips

this isn't enough. i go through so much armor that i am ok with spoiling a location

press use on the bloodstained heart shirt in the airport shop for a blue armor.

please i need more health

that depends how far you are

right at the beginning

there's a bunch in the closet (next to the window) in the downstairs bathroom (the one behind the yellow skull door)

kinda middley

there's a lit window you can make a jump to. i think you'll enjoy what you find inside. maybe quicksave before attempting, since if you miss, it's a pain to get back here

i know for a fact that i am right at the end oh god help

the slurpee— sorry, sludgie— machine will bump you up to 200 health a couple times (before running out).

i saw a thing on a too high shelf and it's driving me nuts

you can get the berserk pack by going around to the other side of that wall — it's in a bathroom.

let the door close, then use the crack on the wall to bump the berserk off the shelf.

i don't suppose there's a backpack?

there is, but it is really obtusely telegraphed. i didn't find it.

its location is itself a spoiler, but it's also a place you can't return to once you've left, so, that's... difficult. all i can do is describe it in very vague terms

i accept these terms

there's a locker immediately before the fish with its handle facing the other way

easter eggs?

if you would like to go hunting for more secrets without just reading doomwiki, there are several optional areas that i consider especially unreasonable to find on your own. (in other words, i didn't find them.) naturally the list itself is a spoiler though. they don't contribute to your progress and mostly don't help with gameplay in any way

proceed
the maze

this one is especially unfair because there's only a chance you'll see it.

i will say that (a) it's directly accessible from the v2 house, and (b) you need the blue skull key to get there.

it sucks though.

i need a bit more

there is a door that has a 9% chance to lead somewhere different when you open it

which door?

the closet door in the upstairs bedroom — not the master bedroom, the middle of the three adjacent doors.

the grave

i haven't been here myself, but if you combine two "ending" conditions, you can reach a new place. the new place is a grave.

which two?

get the eight "normal universe" items to reveal the garden fence hint, and then proceed to the empty lot ending. (you can either burn the house down, or skip a mirror-universe item, and then go through the airport.)

from the empty lot, the gap in the fence is still accessible.

that sounds hard

you get to a gravestone with a qr code on it, which leads you to this image, a companion to this image from the google drive.

note that both men were born in plano, later reconnected with their high school crush, and died on the same day in their home in oswego.

note also that the map author's name is steve nelson.

i love this map.

level eht

is there anywhere you haven't tried going in the mirror world?

don't think so

have you exited the level?

the hospital

an unexpected game mechanic can take you here

what

die. wait.

the backrooms

the name is a hint, if you're familiar

i'm not

noclip out of bounds


You must log in to comment.

in reply to @lexyeevee's post:

it is a staggering masterpiece, and yet at the same time, i feel like i've been waiting for this ever since gzdoom gained the necessary feature

and even better it's something that is fundamentally doom and could not exist apart from it

I clicked through the links in the announcement post in the DoomWorld thread and there’s a whole GDrive, including a photo of an obituary clipping from a newspaper. So if it’s meta-storytelling it‘s very committed to the bit.

Also, there’s this in the copyright section:

  • Copyright / Permissions *

Authors MAY NOT use the maps in this wad as a base for additional maps.

This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

DO NOT COPY AND REDISTRIBUTE THE MATERIAL IN ANY MEDIUM OR FORMAT!

I tried to delete this map but it continues to change and evolve without any input from me. What began as a tribute to a lost friend has consumed my entire life. As this map grew beyond what I created, I suffered paranoia and insomnia. It consumed me. Don't let it consume you as well. Delete it. Do not credit me. Do not try and contact me. Do not attempt to use the material for commercial purposes. Do not remix, transform, or build upon the material. Above all, do not distribute this file, modified or otherwise. I tried to keep it from the internet, but it found its way online. It's still changing. It wants you to feel sad. Alone. Desperate. Don't let it win. Don't play it.

  • Where to get the file that this text file describes *

don't

yeah i'm 95% sure there is no dead friend and it's all a (fun) bit. i have been surprised just about everyone seems to be taking the story as true (offering condolences and such), though of course that is kinder/safer if one is choosing to comment in the Myhouse thread.

in reply to @lexyeevee's post:

i finally finished it and yeah i think this is (at least close to) GOTY for me. good. fucking. shit.

although i did leave on godmode near the end because fuck getting through all of that lmao

omg hell yeah

i think i had to use freeze very briefly just to get into that last area, because i accidentally made a save with them filling up the entrance and i could no longer get in there to get the ammo

it IS possible to get all the weapons btw, but you have to route carefully AND solve a puzzle that is only hinted at... elsewhere

I'm a bit confused, I cleared the house by collecting key cards, then cleared underhalls and it just kept going with doom 2? is underhalls supposed to take me back to house?

in reply to @lexyeevee's post:

i suspect the trigger is even closer to the front door than that, but just going around the house is a reliable way to do it (and i think preserves the magic better than "cross this invisible line")

this hint post is fucking great. wish more games had this sort of thing!!! probably should be spun out into its own webpage, but that's neither here nor there.

my only complaint is that you probably should set the color: to black; in the <summary> tags because if you have a custom dark theme on cohost (like i do) it defaults to using the theme's light text, which makes the <summary>ies unreadable. just a suggestion

yeah i've kinda been using cohost as an alternative to making web pages lately. i want to do something with my own website soon to reduce friction + baggage, but i haven't gotten around to it yet. this is the sort of thing i would love to start putting there though

good point, it is done!

very impressed that you have managed to sell this map enough that i am strongly considering playing it despite not really having played doom before omg; fully expecting to slam straight into a wall more than a few times but this seems like such a cool experience

i have no idea how to play this because I Don't Know Doom, but i really wanted to get some sense of why everyone is talking about it... i watched a playthrough and then poked through the google drive and read through the forum thread and now i can't stop thinking about how queer this is and also can't believe how little this aspect of it has been talked about yet laskdjflsaj

I've been playing for the past few days, poking around with the help of the original forum thread replies AND your handy dandy tips (so great btw just enough of a nudge when i felt really stumped) and like ... so there definitely is a story in here, right? and it's bonkers and dark and heartwarming. Tom and Steve ... ? ... together? in THEIR house ... ? a flood? a fire? everything means something, these artifacts are driving me insane actually this whole map has consumed me

finally played this today. somehow the run where i finally managed to clear the first/second bit was the run where.... i got the chainsaw and somehow lost the chainsaw. (or else the portal/map loading shenanigans just show an open and empty box in the garage and i didn't actually get it in the first place) so i died shortly after getting to the brutalism part. and i did not put down any savestates. maybe i'll try again tomorrow!

EDIT: i tried again. i got the sold ending which has to be the most common (assuming there are multiple endings as implied by other comments) and like.... i know that i could go into the utility room and see what happens but i really don't wanna.

if you want to talk about this map on discord or whatever hit me up because it is extremely my kind of shit and of course nobody i know has played it yet so i'm just over here like *vibrating*

spoilery question:

Does anyone have a hint how to get to the mirror world?
I can see it in the mirror (in the bathroom near the kitchen, I see the kitchen with monsters through the open door, those monsters aren't there in "my" world), but I can't get there.
DoomWiki sounds like I can just go through the mirror, and while I can get there (first on toilet, then on sink), it's solid and not frobbable.

Update: Ok, I just got through the mirror - maybe the trick was going to the attic and using (or hitting?) the curtain(?) first, so one can look through it to also see the mirror reality

(do the details tags not work in comments? any way to hide spoilers in comments?)

really cool way of laying the hints out, the colors are very appreciated. reminds me of the UGO hints back in the day that i'd look up for myst that would give you the faintest hints first and only spoil things if you demanded it (which i always did)