lexyeevee

troublesome fox girl

hello i like to make video games and stuff and also have a good time on the computer. look @ my pinned for some of the video games and things. sometimes i am horny on @squishfox



last year i decided i wanted to make a nice adult vn again. so we took a shot at it. but it kind of sprawled, and all we got out was a prologue which was certainly adult but didn't have any sex in it. still, folks seemed to like where it was going, so we kept at it.

the vn kind of sprawled, and then stalled. so we tried a smaller thing, which stalled. so we tried a different smaller thing, which stalled. so we tried a different smaller thing, which stalled.

now we are on Eve, which i am desperately trying to keep from stalling.

it's about eve, a witch who turns things into other things, and her girlfriend cat, who is between careers at the moment. they both feel kind of lost at the moment in their own ways and it's hurting their relationship.

i always want my vns to have a Choice Idea, some kind of small twist on the player's range of available actions (beyond "here is a menu"). in this case i have a feature where you can learn new facts about eve and cat, which add new choices on your next playthrough. the idea is that your options are generally things that you, the player, might reasonably think to do, and the new little tidbits you learn add new options that you, the player, might reasonably be inspired to try as a result.

i guess the game is like 60% done at the moment but boy do i have a lotta messy feelings about it.


the game ended up a lot longer, in word count, than i thought it would. like there's a big painful conversation in the middle that is quite long even on its own. and that's fine i guess but at the same time it feels like the game has become a lot more linear than i expected, with only a few major branch points. and maybe that's fine too. it probably is fine. i don't know why it wouldn't be. i guess i always want to do something interesting with vn branching and it's kind of a bummer to have an idea and it feels like it only barely gets to stretch its legs. but that's something only i care about, right

but also i don't know who will care about this. do people want to read a porn vn with a big long painful conversation in the middle? is the smutty stuff even any good? i don't have a great sense of how well i write it; all i know is that it's never quite how it is in my head.

normally this wouldn't matter all that much. i make stuff mostly because i feel compelled to make stuff. it's cool if someone likes it but i wouldn't stop if they didn't. i can't stop. i don't know what else i'd do with myself

but it's been a struggle to write this for a lot of reasons. it does attempt to have some emotional depth and i really wanted to get that right. but there's also stuff like... ash and i have just had a long string of unpleasant encounters that made intimacy more and more difficult, and this game feels like trying to climb out of that hole all at once and bear some fragment of my soul to i don't even know who. it is terrifying if i think about it too hard and i don't know what i will do if releasing this game leads to some new kind of stupid disaster.


inflation has also made the finances slightly more painful, so i would love to finish a game i can get out the door and sell.

in fact the whole idea of doing porn games was that they would be relatively small and fast and easy while i spend longer on stuff like fox flux. but this has been slow and difficult. there are sensible reasons for that — it's new characters i had to figure out, it's trying for some amount of emotional depth, etc. sure i get it. it just does not fill me with confidence that this is a viable approach

i also feel like i lost twitter, essentially, and thus lost most of my audience, who are the people most likely to buy things i produce. that seems not ideal. but i also can't undo it because i realized that most of that twitter audience wasn't even here for me, just for witty tweets.

and if i never had the audience i thought i did then that means logically i haven't really lost anything. sure okay. that still means i... i don't know. cohost is nice but i still feel adrift sometimes.


i don't know where i was going with this. i'm very tired and just feel like everything is a struggle and wish it weren't.

i have this whole cast i made up for clover and over and i like them a lot. like i like eve and cat a lot! i want to share them and i want folks to be able to get invested but i also feel like i don't really know entirely how to do that. and i don't know if what i'm writing is interesting to anyone else. and i got really antsy about spoilers (and struggle to comment on art i draw too) so i keep being cagey about all this stuff in my head so no one can get invested and then i can feel that no one's invested and i wonder what the point of any of this effort is.

but i did make cherry kisses in a month and a half and that was so much more straightforward. why is this different? i don't know. i guess i already knew all of those characters, and the interactions were much briefer. maybe this is growing pains, learning to tell a longer story

everything just feels so shaky all the time. i don't know where i stand and i don't know what i should be doing and i don't know why the things i'm trying end up being so much more difficult than i expect


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in reply to @lexyeevee's post:

if it helps at all, I thought Clover and Over: Prologue was really good. I thought it was really well written, it communicated what the characters were going through well and it really developed them, and overall I think it was really interesting, like artistically interesting.

So I at least am interested in your writing. I don't know what causes your works to stall, though I understand how hard it can be to finish something while holding it to the best of your own standards. Personally I try to always finish each thing as I start it, even if it gets quite hard going, just as a personal tendency, but everyone has a different process, so the only thing I can say is that your work will probably be interesting enough to publish, even if it doesn't seem quite perfect to you, because you probably have quite high standards. Sometimes just finishing something and getting it out there can be quite energizing, so it could be useful to try to push your work out, even when you think it could have been quite a lot better, and understand that action of pushing it out as part of your artistic process. Future work will improve what was lacking in the current one. And you may find that it was good enough to be appreciated by people, which may also help you drive future work.

At least as artistic practice that can be sometimes useful. Maybe thinking in these terms a bit can help you be comfortable with the way your work progresses? I don't know if what I said is useful to you, but regardless, good luck, I'm really looking forward to whatever you make.

it does! thank you. i guess part of the anxiety is just being unsure if anyone cares about my cast or their little problems. i have no way to gauge that and i'm sort of 10% bracing for people to go "ugh i just wanted porn"

actually i think cherry kisses got a review like that. hm.

i definitely do not finish things in the order i start them. i had bad adhd (hmm took me a week to reply to this) and my attachment to things waxes and wanes over time and if i try to force it then i'm miserable and the thing often doesn't get done anyway. so i have to kind of... cultivate... making my active projects attractive, i guess.

the high standards don't help, though, certainly. it's kind of weighing on me that i'm going to try to sell — and ultimately make a living off of — something that i'm not super confident in.

if it's any reassurance: one of me and my friends' absolute favourite games recently has been Mice Tea, which is great not because it's an adult tf vn (although it definitely doesn't hurt lol) but because it uses that premise to lure in unsuspecting victims and proceeds to dropkick them with a cast of really well-written, lovable characters. i'd say arguably the majority of the game is about the cast and what they're going through emotionally - and it fucking RULES.

on the flipside, i am painfully sympathetic to pretty much all the feelings you're talking about. writing can be a special kind of hell on your insecurities, and i haven't really figured out how to handle it either. gamedev is hard, it's always harder than you expect it to be, and you always end up wanting to do more than you can, and you always feel like what you end up making doesn't live up to the version of it in your head. and that Fucking Sucks! but i still think it's often worth doing, and i think those insecurities aren't indicative of how others will perceive your work's quality.

i hope this provides some reassurance that there is absolutely an audience for this - and if nothing else, i'm fuckin' playing this first chance i get. speaking of which, i'm gonna go play Clover and Over: Prologue, because i cannot believe i hadn't heard of this until now.

haha, i played mice tea some time ago when it was a fairly short beta. i hope i can get folks with the cast in the same way! i just... feel like i have no sense of how much of the audience is interested in that. which maybe doesn't matter all that much (even a small fraction of All Horny English Speakers is a lot of people) but i seem to get a little hung up on it.

and ty, lemme know what you think. for comparison's sake it looks like there is a big long emotional conversation between the only two characters in this eve vn, right in the middle, which is ⅔ the length of the entirety of clover and over. so

GOD does this resonate with me. every bit of progress i make on any of my creative/critical projects feels like it was clawed desperately from an abyss of hopelessness. i spent my entire 20s trying to get where i am now, which feels at this exact moment like a dead end. i care tremendously about what i do, of course, which is part of the problem-- i don't just want to make things, i want to make good things. i want to make the kind of art and criticism that i wished had been around when i was younger. i've never been satisfied doing the same thing more than once. i always want to push myself to try new things, to never stay still for too long, to always make the thing as good as i possibly can. which means most of my ideas never get off the ground, because i just can't help myself. when a good idea rears its head and it feels both doable and right, that doesn't seem like scope creep to me, that's just the process.

and yet it always ends up feeling so impossible. things that used to come to me so easily, that by all rights should be well within my ability to accomplish in reasonable time, have become herculean tasks. and i'm medicated!!! i'm on hrt, i'm on adhd meds, i'm on bipolar meds, i am at so much more of a healthy baseline than i was ten years ago and yet i feel disastrously less capable of keeping to a schedule or maintaining interest in virtually anything i make!

i don't know. i don't know what the deal is. "burnout" doesn't even begin to cover it. i'm not just burned out on my job. i've watched all my peers face harassment campaigns & endured a couple myself, i've had multiple people i trusted stab me in the back with disastrous social and economic consequences, i've lost friends and family, i've been evicted twice, and on, and on, and on. all the while there's the pandemic, there's fascism & transphobia, there's just so much omnipresent bad out there right now. and yet if i post the wrong thing in the right place, i know there are people who would love to ruin my life over it.

the stakes should not be so high for something so inconsequential. and the benefit of doing it "right" is that i make just enough money to think i'm doing okay until tax season rolls around and i remember that self-employment in this country is the legal term for suicide note. i just feel so crazy sometimes! other countries give grants to people like us! we're completely on our own out here. no institutional support, no social safety net, very little in the way of cultural give-a-shit for independent creators. every platform we rely on for our careers are owned by a private corporation that literally does not care about the function of the platform, only in its capacity to generate revenue. that infrastructure is now terminally unstable because of course it is, and yet despite how widespread the obvious negative impacts of this have been, our politicians remain irresponsibly (some might even say purposefully) tech illiterate and generally disinterested in learning enough to do something about the instability.

maybe what's worst of all is that this is happening to everyone to some extent, so it feels like there's no excuse to be defeated by it. and that's the attitude of so many people i see online, too-- that there's no merit to these complaints, that we're just lazy, not trying hard enough, not on that grindset, etc etc. it's that this is happening to everyone and yet there is so little solidarity. god there's barely even any awareness. we talk about the creative economy like it's this growing trend of people wanting to participate in a fun side hustle, and not an entire generation of creators who have nowhere else to go but the bespoke company towns of their preferred mediums. it's so short sighted and cannibalistic and mean.

i want to make this work and yet i don't know how it's possible for anyone to make this work, but at the same time i don't know what else to do with myself. i worked my entire 20s to get here. i did so through service jobs and physical labor that's left me exhausted and creaky, and i can't imagine going back to that. i believe what people like us do is of tremendous value, even if it only ever gets seen by a handful of people. that should be enough. there's no reason why that shouldn't be enough. the fact that it isn't weighs on me every moment of every day, and it casts a long shadow over every project i put time into. at this point i feel like my career right now is, essentially, pretending that the entire creative economy isn't on the verge of collapse. just keep doing stuff until the other shoe drops, because this might be my last chance to do so.

i dunno. i hope i'm wrong. i didn't mean to get so political or doomer in this reply, but i guess that's just where my head is at rn

haha, part of the reason i'm putting Everything into this one platformer is the unconscious sense that if i make a big platformer, i may not ever want to make a platformer again. but i do like platformers. so i'd better make a god damn good platformer

tbh i'm tremendously lucky to still have some nest egg from having had a tech job at the right place at the right time oh so long ago, but i keep watching a line graph trend downwards and just feel vaguely like i've failed because i still haven't gotten it to at least flatten out. 30k twitter followers and yet the sum total of everything i produce is still not worth as much as my mortgage costs

and yeah the harassment hasn't helped. i'm non grata to some swath of people and i'm still struggling to express things so they got me from both ends.

i don't know. it's got to be doable without just, being a Personality. surely there is a market for selling a product. surely that's a thing that still works. it's files sent over the internet, even. how hard could it be