last year i decided i wanted to make a nice adult vn again. so we took a shot at it. but it kind of sprawled, and all we got out was a prologue which was certainly adult but didn't have any sex in it. still, folks seemed to like where it was going, so we kept at it.
the vn kind of sprawled, and then stalled. so we tried a smaller thing, which stalled. so we tried a different smaller thing, which stalled. so we tried a different smaller thing, which stalled.
now we are on Eve, which i am desperately trying to keep from stalling.
it's about eve, a witch who turns things into other things, and her girlfriend cat, who is between careers at the moment. they both feel kind of lost at the moment in their own ways and it's hurting their relationship.
i always want my vns to have a Choice Idea, some kind of small twist on the player's range of available actions (beyond "here is a menu"). in this case i have a feature where you can learn new facts about eve and cat, which add new choices on your next playthrough. the idea is that your options are generally things that you, the player, might reasonably think to do, and the new little tidbits you learn add new options that you, the player, might reasonably be inspired to try as a result.
i guess the game is like 60% done at the moment but boy do i have a lotta messy feelings about it.
the game ended up a lot longer, in word count, than i thought it would. like there's a big painful conversation in the middle that is quite long even on its own. and that's fine i guess but at the same time it feels like the game has become a lot more linear than i expected, with only a few major branch points. and maybe that's fine too. it probably is fine. i don't know why it wouldn't be. i guess i always want to do something interesting with vn branching and it's kind of a bummer to have an idea and it feels like it only barely gets to stretch its legs. but that's something only i care about, right
but also i don't know who will care about this. do people want to read a porn vn with a big long painful conversation in the middle? is the smutty stuff even any good? i don't have a great sense of how well i write it; all i know is that it's never quite how it is in my head.
normally this wouldn't matter all that much. i make stuff mostly because i feel compelled to make stuff. it's cool if someone likes it but i wouldn't stop if they didn't. i can't stop. i don't know what else i'd do with myself
but it's been a struggle to write this for a lot of reasons. it does attempt to have some emotional depth and i really wanted to get that right. but there's also stuff like... ash and i have just had a long string of unpleasant encounters that made intimacy more and more difficult, and this game feels like trying to climb out of that hole all at once and bear some fragment of my soul to i don't even know who. it is terrifying if i think about it too hard and i don't know what i will do if releasing this game leads to some new kind of stupid disaster.
inflation has also made the finances slightly more painful, so i would love to finish a game i can get out the door and sell.
in fact the whole idea of doing porn games was that they would be relatively small and fast and easy while i spend longer on stuff like fox flux. but this has been slow and difficult. there are sensible reasons for that — it's new characters i had to figure out, it's trying for some amount of emotional depth, etc. sure i get it. it just does not fill me with confidence that this is a viable approach
i also feel like i lost twitter, essentially, and thus lost most of my audience, who are the people most likely to buy things i produce. that seems not ideal. but i also can't undo it because i realized that most of that twitter audience wasn't even here for me, just for witty tweets.
and if i never had the audience i thought i did then that means logically i haven't really lost anything. sure okay. that still means i... i don't know. cohost is nice but i still feel adrift sometimes.
i don't know where i was going with this. i'm very tired and just feel like everything is a struggle and wish it weren't.
i have this whole cast i made up for clover and over and i like them a lot. like i like eve and cat a lot! i want to share them and i want folks to be able to get invested but i also feel like i don't really know entirely how to do that. and i don't know if what i'm writing is interesting to anyone else. and i got really antsy about spoilers (and struggle to comment on art i draw too) so i keep being cagey about all this stuff in my head so no one can get invested and then i can feel that no one's invested and i wonder what the point of any of this effort is.
but i did make cherry kisses in a month and a half and that was so much more straightforward. why is this different? i don't know. i guess i already knew all of those characters, and the interactions were much briefer. maybe this is growing pains, learning to tell a longer story
everything just feels so shaky all the time. i don't know where i stand and i don't know what i should be doing and i don't know why the things i'm trying end up being so much more difficult than i expect