in the ways you can measure a game, btw, Fox Flux is a really good one. The level design is full of thoughtful choices, the sense of humour is completely coherent, and it's charming and sweet and very wholesome in how it tells jokes and characters work, it has excellent conveyance, and it almost perfectly balances 'you can do this if you try harder' and 'you can't do this yet but you'll work it out eventually' style level design puzzles.
Anyway, thinking about how to talk about it.
lmao thanks talen
(i mean the whole idea is that it is still a coherent artifact even if you don't find anything about it horny in the slightest, so i don't think you're missing something. i think that gives you a perspective that's entirely different, in fact, and that's still interesting)