lexyeevee

troublesome fox girl

hello i like to make video games and stuff and also have a good time on the computer. look @ my pinned for some of the video games and things. sometimes i am horny on @squishfox



  • play a transition when showing or hiding the dialogue box, which does not fuck up other stuff

  • animate when a choice menu disappears

  • play beebles in time with character speech

  • put two fonts on the same baseline [to be fair this was the fault of the fonts and they would fuck up in any context]

  • animate when hiding the UI

  • put a number to the right side of a slider

  • double-space between sentences


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in reply to @lexyeevee's post:

you gotta give the dialogue window its own layer, and then use dict transitions:

init python:
    renpy.add_layer('dialogue', below='screens')

define config.say_layer = 'dialogue'
define config.window_show_transition = dict(dialogue=Dissolve(5.0))
define config.window_hide_transition = dict(dialogue=Dissolve(5.0))

dict transitions apply transitions to individual layers, but they don't block like normal transitions do. so if the dialogue window is the only thing on its layer, then in practice this should act like ATL