nobody generates doom maps with the inside colored because it's hard. but i did it first try thanks to the power of the 2D cross product
what the fuck is... uhhhhh im sure its fine. the map just looks like that
hello i like to make video games and stuff and also have a good time on the computer. look @ my pinned for some of the video games and things. sometimes i am horny on @squishfox
nobody generates doom maps with the inside colored because it's hard. but i did it first try thanks to the power of the 2D cross product
what the fuck is... uhhhhh im sure its fine. the map just looks like that
What happened to 9_lives.e1m1? Does it have a tiny amount of level geometry way out in the void?
that's a... very good question. my immediate guess is that it has a vertex somewhere out in the upper left that's not actually used (which can happen in some editors if you draw a line and then delete it), but i blindly iterate over vertices to get the map bounds so i'm still counting it
recently had this happen TWICE while testing a video player. "oh, this one really does have its audio out of sync, and this one really is upside down"
lol actually all of them ARE upside down, bc svg and doom have their y axes pointing in opposite directions