lexyeevee

troublesome fox girl

hello i like to make video games and stuff and also have a good time on the computer. look @ my pinned for some of the video games and things. sometimes i am horny on @squishfox


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in reply to @lexyeevee's post:

I was wondering why the slimes (and slime hearts) kept shifting colour while I was playing earlier, when previously they were just green.

I also managed to partial soft-lock myself in level 3 via an accidental sequence break, I think? There was a point in the level where I skipped a music door and couldn't go back and ended up just exiting and re-entering the level. In hindsight, having now played the level normally, I'm pretty sure I could have still finished the level from that state, I'd have just missed some candy and one or two hearts.

(On the plus side this meant I got to see the neat animation of Lexy losing all the candy and hearts from exiting the level early!)

haha, did you re-kiss the heart panels, jump on them, and escape that way? i know about that but it feels so audacious that i couldn't bring myself to block it off. and yeah like you said, you can still finish the level from there

Yeah! Like at the time I made that decision, I figured that carrying the Bweehorse over the ledge was likely not intended, but might have been rewarded with a secret that required a spare Bweehorse to open.

Or at the very least, that going this way even if you'd spent the Bweehorse would grant bonus candy, as there was somewhere in another level where you have to kiss a heart panel, walk through, re-kiss then jump on them to progress, and somewhere where going high above the barrier between two areas had candy, I think?

Of course, this was before I saw the actual area the Bweehorse unlocks and how the vine grows to let you get to the area I sequence-broke too, so in hindsight with the map known, yeah, it's now obvious as not intended.

I guess this might be where perceptions differ and you can't account for how every player thinks differently as having played all the stages (but still missing some hearts and postcards), I think some actual puzzle solutions are way less obvious than this sequence break?

Haven't really found any bugs besides the crash on leaving the boss stage, but I know that's a known issue you've already fixed elsewhere, so honestly, great job with the demo for how many moving parts all the interlocking mechanics have and how smoothly everything runs!

Kinda wish there were more interact / F key usages for the other forms besides Rubber, but I imagine those are probably planned for the future? Or something I've missed, as I think I'm missing a treasure in one level and haven't worked out the purpose of garlic yet...

tbh i should probably do something interesting with the bweehorse theft, yeah. i hadn't really thought about that, only about how you can't get back without kissing the pot

THANk you for appreciating how hairy this all is, it's such a fucking mess when everything can interact with everything else lmao

there will definitely be more form-related abilities! i just didn't want to front-load the game with them so they don't appear so much in the demo

(the garlic just chases away a queen grumblebee which lets you get to levels 4 and 5)

For the longest time, I thought the slimes were supposed to be orange, because I had accidently pressed the debug key before encountering any slimes. Eventually I realized what happened, and why the Heart Get interstitial was a different color 😅